#New Classes?

1 messages · Page 1 of 1 (latest)

proper moat
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Some concepts:

🏹 Archer (Warden of the Wilds)
Role: Ranged DPS / Scout / Tracker
Core Skills: Precision Shot, Multi-Arrow, Camouflage, Beast Bond

☠️ Necromancer (Caller of the Dead)
Role: Summoner / Debuffer / Controller
Core Skills: Raise Skeleton, Life Drain, Bone Shield, Grave Curse
Special Feature: Can raise undead minions that scale with level.

bright mauve
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I would love the tracking skill from the ranger class in EQ

smoky flicker
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Necromancer or Warlock would be cool, but youd probably need to raise the minion count to make it work

craggy rampart
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I'd love a Monk or a Bard

signal thunder
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I'm a monk fiend so I second this. I'd prefer the badass hand wraps but quarterstaff monk is also acceptable

royal jackal
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I would love an archer or a bard class.

gritty cradle
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Yea monk would be great or even warrior so you can have some two hand specialized class

vague bronze
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Would def love more ranged focused classes. Even making Arcanist (with wands) ranged would feel better

tough glade
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Would love a supporty type like a bard - attack speed for the party, defensive debuffs for enemies, etc.

royal jackal
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I notice that all four classes are themed around one of the five gods.
Arcanist - Brax
Duelist - Vitheo
Druid - Fernalla
Paladin - Soluna
The last god is Sivakaya with no class. I think Dark Knight or Necromancer is likely considering Sivakaya is the corrupted goddess that much of the lore center around.

topaz shard
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Dark Knight is usually a tank class, so probably would overlap too much with Paladin for now. Necro is close to Druid in terms of roles (caster with perma pet), but I could see it as its own role (focus on dps/utility(/soloing?) instead of healing).

that being said, I'd agree that the next classes should be for adding ranged gameplay