beta-geometry-issues
Able to climb every little incline
Port Azure,
Fallen Brax - Historian room
Jaws of Sivakaya
First door on the right in Fallen Braxonia above ancient village, on the way to historian
Jaws of Sivakaya
Extra stairs just sitting there.
Place to get stuck.
Fernalla's Revival Plains - Missing collision
Fallen Braxonia - Z-fighting texture + Hole in world
Path from Blacksalt Strand to Brax Desert
Port Azure
Argo's Grimmoire - typo in name?
Rockshade Hold: Stone/Diamond Hound aggro
Port Azure
Invisible roof in first person
Port Azure Reportathon
levitate when you walk on this ground object in rippers keep
Rockshade Hold - Fighting textures
Azynthi Z-fighting
Ripper's keep invisible wall on pillar
Azynthi - Rift - Some steps are too high, blocking the player from climbing them
Clipping wall texture flipping - Azynthi Rift
Stairs clipping through wall at dock in Azynthi rift
Old Church - Rainbow texture exposed
the druid spell that shows a curling vine and thorns stays after effect over
Wardhaven invisible wall
This NPC is hovering above the floor
Walls in the paper controller's house aren't tall enough
Gaps in the lighthouse door
Azythi's Garden
Fallen Braxonia rocks
Sols Landing
Random white disc outside port azure
Inside Dockhouse
Fearantula target circle missing
Tree hitbox, but no tree
Can't find the solution