beta-geometry-issues

38 threads · Page 1 of 1

Able to climb every little incline 7 messages
Port Azure, 2 messages
Fallen Brax - Historian room 2 messages
Jaws of Sivakaya 2 messages
First door on the right in Fallen Braxonia above ancient village, on the way to historian 2 messages
Jaws of Sivakaya 8 messages
Extra stairs just sitting there. 21 messages
Place to get stuck. 3 messages
Fernalla's Revival Plains - Missing collision 14 messages
Fallen Braxonia - Z-fighting texture + Hole in world 2 messages
Path from Blacksalt Strand to Brax Desert 2 messages
Port Azure 3 messages
Argo's Grimmoire - typo in name? 2 messages
Rockshade Hold: Stone/Diamond Hound aggro 4 messages
Port Azure 10 messages
Invisible roof in first person 4 messages
Port Azure Reportathon 28 messages
levitate when you walk on this ground object in rippers keep 2 messages
Rockshade Hold - Fighting textures 2 messages
Azynthi Z-fighting 5 messages
Ripper's keep invisible wall on pillar 4 messages
Azynthi - Rift - Some steps are too high, blocking the player from climbing them 7 messages
Clipping wall texture flipping - Azynthi Rift 11 messages
Stairs clipping through wall at dock in Azynthi rift 7 messages
Old Church - Rainbow texture exposed 2 messages
the druid spell that shows a curling vine and thorns stays after effect over 3 messages
Wardhaven invisible wall 2 messages
This NPC is hovering above the floor 2 messages
Walls in the paper controller's house aren't tall enough 2 messages
Gaps in the lighthouse door 2 messages
Azythi's Garden 2 messages
Fallen Braxonia rocks 2 messages
Sols Landing 2 messages
Random white disc outside port azure 4 messages
Inside Dockhouse 2 messages
Fearantula target circle missing 2 messages
Tree hitbox, but no tree 3 messages
Can't find the solution 8 messages