#first steps into pvp

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pulsar lantern
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they do not, check out #1048719420870107227

pulsar lantern
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start with 1 at a time and rune them, you don't need to plan out multiple

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did you get to this section? #1048719420870107227 message

rocky walrusBOT
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jx9

[Message Link](#1048719420870107227 message) to #1048719420870107227
Siege Def continued - teambuilding

To build a basic siege def, you can try following these very very general guidelines for picking the right monsters to use:

  1. Have at least 2 different sources of damage/threat. If your def only has 1 damage dealer and 2 supports, it's too easy to just tank that 1 threat or eliminate it quickly.

  2. Don't stack multiple monsters of the the same element. This also helps make sure the offense can't bring a single unit to tank most of your threat, or that the majority of your def is weak to a single element.

  3. Try to include a monster that stops or deters cleaves. This could be a speed threat that can outspeed a cleave attempt and cc (ex. Orion, Clara), a monster that can outspeed and put up some sort of anti-cleave buff (ex. Vigor), or a monster with a passive that blocks damage (ex. Triana, Molly). Alternatively you can also run multiple monsters that are difficult to cleave or 1 shot. Examples of these would be monsters with damage reduction passives (ex. Tesa, Kinki), or monsters with a self-revive or some other second life mechanic (ex. Sav, Theo, Iunu).

  4. Make sure you have def breaks somewhere. Best would be multiple, aoe, and/or random (ex. Orion, Theo) def breaks. Def breaks are important not just for the damage output, but also for changing AI targeting. Defenses are easy to hit when you know exactly how the AI will behave and choose its targets. They become much harder when randomness is introduced. Along the same lines of def breaks, keep an eye out for brand debuff. It's great for doing the same thing as a def break in terms of changing AI targeting, and can even stack with def breaks. It's just much rarer.

  5. In order to apply def break, you need strippers to make sure the offense can't just bring immunity to avoid def breaks. This is much more important on 5* towers and a bit less important on 4* towers, due to a lot more premium immunity options being available only for 5* (think Woosa, Amelia, Vela, etc.)

knotty kettle
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Show builds please, discussing teams isnt really productive

dense meteor
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the thing is u can build any hundred of good combos from a ton of different monsters. it's easy to pick 3 monsters that work well together and put them in 1 def

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the hardest part is going to be runing them

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also id on't know if u read all the bullet points but they mention that you need monsters that are fully skilled up on def, so if you have those monsters that arent skilled up and you can't give them devils/skillups they are not usable

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typically u would coordinate with ur guild on what def to put up too, but if your guild is super casual like that then you can just pick 3 monsters baseline that u see, for example the guide recommends building the classic carc vigor triana

pulsar lantern
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the biggest lesson of this game is that it's about runes and not monsters

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there's thousands of combinations of good defs. there's not just a few defs that are the best and better than all the others. it just comes down to how you rune them

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one of the most important considerations for defs when you're just starting is the cost and investment required to make a def

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especially when starting out, everything is a limited resource. your fodder to 6* monsters. devilmons to skill your monsters. and most importantly, your runes.

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it makes a lot of sense to make a def that consists of monsters that you can also use on offense at the same time

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looking at your box and trying to make a bunch of ideal def comps is a useless and complete newb trap way of thinking

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because again, the comp really doesn't matter as much as you think it does

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find some monsters that you have already runed well for offense, and/or nat5s that you already have skilled up. build around those.

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if you don't know or don't have those.... well maybe that's your cue to start with offense first and not even worry about defense yet

dense meteor
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u should check out #1048719420870107227 . Theres a list of siege offs there, theyre are decently a little outdated but theyre good

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can look into ?siegeoff as well

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u should be making an offense to specifically counter a def, rather than the way other around