#Wind Dhalism over kyle?

9 messages · Page 1 of 1 (latest)

runic hollowBOT
untold rose
#

no it has to be water

wild isleBOT
#
1. Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.

Levels

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Multiplier

4.1*{ATK}

2. Emission of Dangerous Substance

Attacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)

Levels

Damage +5%
Effect Rate +5%
Damage +15%
Cooltime Turn -1
Effect Rate +15%
Cooltime Turn -1

Multiplier

3.0*{ATK} x2

3. Strategic Advantage (Passive)

Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking. The effect of gaining a turn is activated only once per turn. [Automatic Effect]

orchid urchin
#

^ skill 3

wild isleBOT
#
1. Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.

Levels

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Multiplier

4.1*{ATK}

2. Poison Shot Fire

Attacks the enemy and removes all beneficial effects granted on the target with a 75% chance and inflicts Continuous Damage for 2 turns with a 75% chance. (Reusable in 4 turns)

Levels

Damage +10%
Effect Rate +10%
Damage +15%
Effect Rate +15%
Cooltime Turn -1

Multiplier

5.4*{ATK}

3. Chemical Gas Spray

Attacks all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy. (Reusable in 5 turns)

Levels

Effect Rate +10%
Damage +15%
Cooltime Turn -1

Multiplier

1.4*{ATK} x3

orchid urchin
#

no

#

she's a guild magic shop monster as well

orchid urchin
#

yes, there is quite a bit of dmg and cooldown

orchid urchin
#

the family shows up in the guild magic shop