#For skills that inflict damage proportionate to enemy HP

9 messages · Page 1 of 1 (latest)

fickle inlet
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yes atk is part of the formula for damage but CD is like 80% of it

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you can make them tanky and thats the best thing to do if you arent trying to maximize damage

quartz lakeBOT
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1. Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Levels

Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%

Multiplier

{ATK}*({SPD} + 210)/70

2. Super Crush

Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar of the target by 50% with a 100% chance. (Reusable in 4 turns)

Levels

Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +10%
Cooltime Turn -1

Multiplier

2.0*{ATK} + 0.15*{Target MAX HP}

3. Conversion of Magic (Passive)

Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 5% for each harmful effect removed. In addition, your Attack Bar increases by 15% for each harmful effect remaining on the ally after attacking each turn. [Automatic Effect]

heavy moss
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while attack does scale with these, the proportions of dmg coming from enemy max hp is far greater

quartz lakeBOT
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2. Special Assault

Inflicts damage proportional to the enemy's MAX HP. (Reusable in 3 turns)

Levels

Damage +10%
Cooltime Turn -1

Multiplier

4.2*{ATK} + 0.23*{Target MAX HP}

heavy moss
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though no real reason to be using lyn in gbah

warped lantern
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?teshgbah

livid shoreBOT
warped lantern
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You don’t need Lyn or Luna. With good speed tuning and double resurgers, you only need teshar and whomie as damage dealers