#For skills that inflict damage proportionate to enemy HP
9 messages · Page 1 of 1 (latest)
you can make them tanky and thats the best thing to do if you arent trying to maximize damage
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%
{ATK}*({SPD} + 210)/70
Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar of the target by 50% with a 100% chance. (Reusable in 4 turns)
Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +10%
Cooltime Turn -1
2.0*{ATK} + 0.15*{Target MAX HP}
Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 5% for each harmful effect removed. In addition, your Attack Bar increases by 15% for each harmful effect remaining on the ally after attacking each turn. [Automatic Effect]
while attack does scale with these, the proportions of dmg coming from enemy max hp is far greater
Inflicts damage proportional to the enemy's MAX HP. (Reusable in 3 turns)
Damage +10%
Cooltime Turn -1
4.2*{ATK} + 0.23*{Target MAX HP}
though no real reason to be using lyn in gbah
?teshgbah
You don’t need Lyn or Luna. With good speed tuning and double resurgers, you only need teshar and whomie as damage dealers