#Necro B10
14 messages · Page 1 of 1 (latest)
0 reason to be farming nb10, should be following #guides
im not trying to farm it im just trying to clear it for the runes from the progression tab
and u will when u reach that step in #guides
?gbah
Giant's Keep Abyss (Hard)
For beginners see ?justdoit2 .
- Team Upgrade Order and Turn order
- Darion > Shannon > Belladeon > Vero(L) > 2aKro
- Shannon/Belladeon > 2aSpectra > Vero(L) > 2aKro
- Shannon > 2aSpectra > Vero(L) > 2aKro/Wind Homie
- Galleon > 2aSpectra > Vero(L) > 2aKro/Wind Homie
- See
?teshgbahor?kylegbahfor spd team
Upgrade Info For Above Teams:
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Team 1 Upgrade: Vero and 2aKro
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Vero: Spd/CD/HP, 100% CR, 45% acc, 180 cmb spd, 120k+ EHP
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2aKro: ATT/CD/ATT, 100% CR, 169 cmb spd (can be lower early on), 100k+ ehp (can use a slot 2 or 6 HP% early on)
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Team 2 Upgrade: Replace Darion for 2aSpectra
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2aSpectra: Spd/CD/HP, 100% CR, 45% acc, 120k+ EHP
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Team 3 Upgrade: Replace Belladeon with Wind Homie
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Wind Homie: ATT/CD/ATT, 85% CR, 35% acc, 169 combat spd, 80k+ EHP
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Skill path see
?whomie -
Team 4 Upgrade: Replace Shannon with Galleon
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Galleon: Spd/(CR/CD)/HP, 100% CR, 35% acc, 120k EHP
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Wants skill 1 and 3 maxed for best Defense Break Chance before adding
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Team 5 Upgrade: You move to the speed teams mentioned near the top of command.
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What is EHP? See command:
?ehp -
EHP values are a rough estimate, being above is always better
-
The minimum requirements must be met first before adding more DMG
-
Upgrading to the next team depends on current step of #guides
-
Artifacts depend on what one needs, Att for more dmg or HP/DEF for more EHP
?justdoit2
First GBAH (Giants Abyssal Hard) Team
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Monster Info
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Veromos (Dark Ifrit) - Will be grabbing the 3 Natural 4star monsters (Nat 4) for the Dark Ifrit fusion from Event 2 of the Summoners Welcome Event. The last monster (Dark Yeti) can be gotten from a Secret Dungeon (SD). Once Veromos is fused, 6 star and will also be the first monster you use your Devilmon on to skill up his skills.
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Shannon (Wind Pixie) - Gotten Free from quests and DO NOT evolve past 5 star. Skill up with other pixies. DO Not 2nd awaken.
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Belladeon (Light Inugami) - Gotten from a SD and evolve to 6 star. Skill up with other inugami's. Do Not 2nd awaken.
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Darion (Light Vagabond) - Gotten from a SD and evolve to 6 star. Skill up with other vagabonds. Do Not 2nd awaken.
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2A Kro (Dark Inugami) - Gotten free from quests and evolve to 6 star. Skill up with other inugami's and Needs to be 2nd awakened.
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Runes and Artifacts from Summoners Welcome Event and PC2/SF2 (Floor 2 of these Dungeons)
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Vero - Equip the Swift/Energy Reward set for clearing Giants Floor 10 (GB10), +15 this set no matter how it rolls and Equip 2 HP artifacts.
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Shannon - Equip the Despair/Focus set. Replace slot 4 att% rune with any unused hp% rune instead
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Belladeon - Equip the Vio/Will set that is on Fran. Use 2 HP artifacts
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Darion - Equip the Swift/Energy set that is on Loren. Use 2 HP artifacts
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2aKro - Equip the Fatal/Blade set that is on Lapis. Use 2 HP artifacts
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Other Info
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See
?bossfocusto set the focus, MidBoss/Boss -
This team clears in 3:00 - 3:30 and 99% consistent
-
To speed up, see
?gbahcommand
?gbah
Giant's Keep Abyss (Hard)
For beginners see ?justdoit2 .
- Team Upgrade Order and Turn order
- Darion > Shannon > Belladeon > Vero(L) > 2aKro
- Shannon/Belladeon > 2aSpectra > Vero(L) > 2aKro
- Shannon > 2aSpectra > Vero(L) > 2aKro/Wind Homie
- Galleon > 2aSpectra > Vero(L) > 2aKro/Wind Homie
- See
?teshgbahor?kylegbahfor spd team
Upgrade Info For Above Teams:
-
Team 1 Upgrade: Vero and 2aKro
-
Vero: Spd/CD/HP, 100% CR, 45% acc, 180 cmb spd, 120k+ EHP
-
2aKro: ATT/CD/ATT, 100% CR, 169 cmb spd (can be lower early on), 100k+ ehp (can use a slot 2 or 6 HP% early on)
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Team 2 Upgrade: Replace Darion for 2aSpectra
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2aSpectra: Spd/CD/HP, 100% CR, 45% acc, 120k+ EHP
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Team 3 Upgrade: Replace Belladeon with Wind Homie
-
Wind Homie: ATT/CD/ATT, 85% CR, 35% acc, 169 combat spd, 80k+ EHP
-
Skill path see
?whomie -
Team 4 Upgrade: Replace Shannon with Galleon
-
Galleon: Spd/(CR/CD)/HP, 100% CR, 35% acc, 120k EHP
-
Wants skill 1 and 3 maxed for best Defense Break Chance before adding
-
Team 5 Upgrade: You move to the speed teams mentioned near the top of command.
-
What is EHP? See command:
?ehp -
EHP values are a rough estimate, being above is always better
-
The minimum requirements must be met first before adding more DMG
-
Upgrading to the next team depends on current step of #guides
-
Artifacts depend on what one needs, Att for more dmg or HP/DEF for more EHP
?toa
# Trial of Ascension (Normal & Hard) GUIDE
Additional commands
Floor 100 bosses (?toafemale and ?toamale )
?arta ?akroma ?ragleo
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First ToaN (normal) team will consists of the
?justdoitteam which is Veromos, Fran, Shannon, Loren and Lapis -
ToaH (hard) will be a combination of Vero, Mav (wind penguin), Fran and 2 of these units below depending on floor
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2aSpectra, Melia, Loren
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[Mav] - Violent-Swift/Any, (SPD-HP)/HP/HP, Def Artifacts (when 6☆), and 180 SPD, 45% Acc
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See
?riftstatsfor an idea of hp/def requirements -
[Fran] - Violent-Swift/Any SPD/DEF/HP, Def Artifacts, 200 SPD
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See
?riftstatsfor an idea of hp/def requirements -
[Mellia] - Despair-Swift/Any, (SPD-HP)/HP/HP, can stay 5☆, faster than mav
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[2aSpectra] - Swift/Any, SPD/CD/HP, 100% CR, HP/DEF artifacts, 45% acc, 120K+ EHP
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[Loren] - Swift/Any, SPD/DEF/HP, HP/Def Artifacts, 45% acc, 200 SPD
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[Veromos and Shannon] are runed as they are for
?gbah
Additional Info
- If you are not sure of what a monster does, don't be afraid to read the monsters skills or ask for clarification on what they do. This is the time you learn what monsters do.
- Will start to be able to auto more floors as your monster runes improve otherwise manual the floors
- Mellia is the only monster who doesnt need skill ups, the others see
?qstartand?devilmon. - Use in Anti-Crit stages (Jultan/Kumae and Art)
- Support mon ideally have no more than 20% CR for anti-crit stages.
- 45% Accuracy is recommended for every support unit that have debuffs.
- Turn order will vary but in a nutshell the slowest mon on the team should be mav (being 180 spd) and everyone else moving before he does.
?sfah
Steel Fortress Abyss (Hard)
- Teams and Turn Order:
- Ling ling > Loren > Fran (L) > 2aRaoq > 2aKro (1:00-1:30)
- Ling ling > Lushen (L) > Loren > Fran > Brandia/2aKro (45-50 seconds)
- Ling ling > Lushen > Loren > Eirgar (L) > Brandia/2aKro (35-40 seconds)
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Requirements:
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Ling ling: SPD/(CR/CD)/(HP-ATT), 135k EHP, 240+ cmb spd, 35% acc
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Fran: SPD/HP/DEF, 135k EHP, 200 cmb spd
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Loren: SPD/HP/DEF, 135k EHP, 239+ cmb spd, 45% acc
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2aRaoq: ATT/CD/ATT, 100k EHP, 169 cmb spd, 100% CR, 35% acc
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2aKro/Brandia: ATT/CD/ATT, 100k EHP, 100% CR, 169 cmb spd
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Eirgar: SPD/CD/(HP-ATT), 135k EHP, 200 cmb spd, 100% CR, 35% acc
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Lushen: ATT/CD/ATT, 200 cmb spd, 100% CR, Must 1 shot waves without attack buff
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Other Info:
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Monsters with same cmb spd requirements, see turn order above
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Artifacts used depends on what the monster needs, EHP (hp/def) or DMG (att)
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Ling should be on some sort of dmg build, CD is ideal while CR works as well
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For team 3 Loren can be slower than Eirgar if it fit with your other teams
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Team 3 reaches a 99.5% success rate, if you want it 99.9%, use team 2