#which units to use as fodder for evolving?
18 messages · Page 1 of 1 (latest)
Monster Rules
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Never use Nat 4's or above as fodder.
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Always keep 1 of each. the rule also applies to L&D Nat 3's and above.
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Nat 4's should only be used as fodder when skilling up a monster in its family
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Save a copy of each monster with a fusion tag https://i.imgur.com/j4sqZKz.gif
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If it's a 2* you can ignore this rule, they're fairly easy to obtain
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Will need one of each of these monsters to be used in
?progression: Dark Ifrit, Fire vampire, and Wind Dryad -
Save one Wind Penguin (Mav) for toah use. Needs 11 penguin skill ups
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Try to evolve monsters by using the family as fodder. This way they reach the next evolution grade while also getting skilled up.
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Always save 1 copy of any Non-Dupe Nat 5, regardless of how bad it may currently be.
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Duplicate Nat 5's can be turned into ancient crystals. DO NOT BUY A SPLENDID BLESSING
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Ancient crystals should be spent on buying reap worthy runes. Ask in #1047269577614164098 if you should buy a specific rune
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Save enough of the following mons to Skill up their useful family member as the end of
?progressionnears for PVP use. -
Epikion Priest, Harg, Giant Warrior, Living Armor, Frankenstein, High Elemental, Werewolf.
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Rina,(13)/Chloe,(12) (Epikion Priest) .
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Racuni,(8)/Dova,(8) (Harg) .
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Skogul,(10)/Trasar,(10) (Giant Warrior).
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Copper,(16) (Living Armor).
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Vigor,(11)/Eshir(11) (Werewolves). Vigor is amongst the most used 2a's.
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Bulldozer,(14)/Tractor,(10) (Frankenstein).
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Kahli,(12) (High Elemental).
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Megan(Mystic Witch). Keep every copy of Rebecca for Triana skillups (Harmonia Fusion).
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See /monster [monstername] for each monster if you want more info on a monster.
Yeah
Read here about it
Right now all of them are kind of undertuned
Check which one uses more skillups
pick that one
imo
It’s referring to specifically the S3
What do u mean whats the point?
The point is that S3 will always crit against wind
and do 2x the damage
100% increased damage?
thats 2x?
what monster is that
HP: 10380 — DEF: 615
ATK: 670 — SPD: 100
CR: 15 — CD: 50
ACC: 0 — RES: 15
Type: Support
Stars: 5
Devils: 11
Farmable: No
From: Gladiatrix
Increase the Accuracy of ally monsters by 21%
Attacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
3.8*{ATK}
Decreases the Defense of all enemies for 2 turns with a 60% chance. Increases your Attack Bar by 100% after using the skill. (Reusable in 4 turns)
Effect Rate +20%
Cooltime Turn -1
Attacks the enemy 3 times to leave a Branding effect for 3 turns each. Additionally, the attack always lands as a Critical Hit and deals 100% increased damage if the target's attribute is Wind. (Reusable in 4 turns)
Damage +5%
Damage +15%
Cooltime Turn -1
2.1*{ATK} x3