#Exchanging Ardella for Light Amazon
6 messages · Page 1 of 1 (latest)
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
3.7*{ATK}
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Cooltime Turn -1
{ATK}*({SPD} + 100)/35
Your Critical Rate is increased by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]
Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
2.9*{ATK} + 0.06*{Target MAX HP}
Shoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP. (Reusable in 3 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
4.1*{ATK} + 0.08*{Target MAX HP}
Inflicts damage proportionate to the enemy's MAX HP and stuns the enemy for 1 turn. If the target is immune to Stun, the damage will be increased by 30%. (Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
5.2*{ATK} + 0.16*{Target MAX HP}
dmg based off enemy's max hp is capped in rift beasts, so its not very good