#what color is female toa?

31 messages · Page 1 of 1 (latest)

onyx urchin
silk vector
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It hasn’t separated yet

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Wait for it to split into 3, then you’ll see the colors

onyx urchin
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ah okay so now I just do attack?

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?femaletoa

silk vector
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?toafemale

ruby topazBOT
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?toafemalenuke is also viable.

# ToA Female Boss Guide

==============

# Team
[ToaN][Vero (L), Sigmarus, Loren, Fran, Verde]
[ToaH][Fran (L), Sigmarus, Loren, Mav, Verde]

Stage 1: 
1. Focus one Juno at a time, making sure the anavels are CC'd. Dont be afraid to Sig S3 at the start.
2. IF an anavel gets low, feel free to kill it with Sig.

Stage 2:
1. Kill the two Veromos first but keep the Arias CC'd if they take a turn they can apply AoE glancing and sleep.

# Boss Info

Boss Stage
General tips:
Don't use harmful effects until she uses "Incarnation Split" , as she will cleanse herself.

< IF THE MIDDLE IS BLUE (Sides are RED AND GREEN) >
Defense break the boss, and stun the two Incarnations. The boss will be very tanky, but it's the easiest rotation.
Be sure to NEVER HIT the green Incarnation without it being stunned. 
Use Sigmarus and Vero S2 to hit the boss, and Loren to defense break.
[Kill Order]: Straight boss; keep side Incarnations CC'd

< IF THE MIDDLE IS RED (Sides are BLUE AND GREEN) >
Defense break the blue Incarnation, stun the green. avoid using AOE abilities such as Sigmarus S3, as the red Incarnation will counter attack. Only attack her after she casts Incarnation Split again, and stuns herself.
[Kill Order]: Blue > Green > Red

< IF THE MIDDLE IS GREEN (Sides are RED AND BLUE) >
Defense break the blue Incarnation, stun the red one and work on the red Incarnation then the blue Incarnation. Avoid attacking the green, while you work on the side Incarnations, to prevent her ATB absorption on ALL your allies.
[Kill Order]: Red > Blue > Green
onyx urchin
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Okay so which is which

silk vector
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Have you tried looking at what color they are

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Not rocket science

onyx urchin
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I just wrote im colorblind

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not rocket science

silk vector
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You didn’t here, but anyways
Left blue, middle red, right green

onyx urchin
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thank you

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omg mav didnt stun green 4 times in a row and now my sig is dead... thats a restart isnt it?

hazy vessel
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why is Mav your only CC?

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does your sig have enough Acc? cause he also freezes on 2 of his skills

onyx urchin
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bc I use the team from above

hazy vessel
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Yes

onyx urchin
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sig isnt supposed to aoe

hazy vessel
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.....

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he has TWO freezes

gloomy boneBOT
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2. Frozen Orb

Attacks with an extreme chill to inflict damage that's proportionate to the enemy's MAX HP and freezes the enemy for 1 turn. (Reusable in 3 turns)

Levels

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Multiplier

4.5*{ATK} + 0.08*{Target MAX HP}

Neg. Effects

Freeze

onyx urchin
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and blue is kill priority so since sig is the only real damage source

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...

onyx urchin
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?toa

ruby topazBOT
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# Trial of Ascension (Normal & Hard) GUIDE
*Additional commands
Floor 100 bosses (?toafemale and ?toamale )
?arta ?akroma
__

First ToaN (normal) team will consists of your GB12 team according to ?justdoit which is Veromos, Fran, Shannon, Sigmarus and either Lapis or Loren

ToaH (hard) will be a combination of Fran, Mav (wind penguin), Shannon, +2 of these units below depending on floor
-Sig, Vero, Melia, Loren, Verde
[Mav] - Violent-Swift/Any, (SPD-HP)/HP/HP, Def Artifacts (when 6☆), and 180 SPD, 45% Acc
[Mellia] - Despair-Swift/Any, (SPD-HP)/HP/HP, can stay 5☆
[Sigmarus][1] - Swift/Any, SPD/CD/[HP/ATT], moving before Mav, 20-30 acc, 85% CR, HP/ATT artifacts depending on runes and still meeting GB12 requirements
[Veromos, Loren, Fran, Shannon, and Verde] runed as they are for their other content

[1]: Sig is eventually switched from the beginner runes to these requirements to start speeding up ToaH floors and GB12 team.

Additional Info

  • If you are not sure of what a monster does, don't be afraid to read the monsters skills or ask for clarification on what they do
  • Sigmarus, Veromos and Mellia do not need skillups, everyone else should be skilled up.
  • Support mon ideally have no more than 20% CR for anti-crit stages
  • 45% Accuracy is recommended for every support unit that have debuffs.
  • Turn order will vary but in a nutshell the slowest mon on the team should be mav (being 180 spd) and everyone else moving before he does. Sig's spd will be slow at first but then later will want to be made faster than mav as well.
ruby thicket
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U can use siggy s2 to freeze the green, then work on killing blue

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Dont just pump blue and ignore green entirely, you're giving her free attacks to your team

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You'll have enuf damage if the runes are build right