Hi friends. Since I've gotten Mo Long, I have not been impressed by him at all, but I'm positive it is because I am missing something.
Normally I use S3, he has no HP left and he dies! Is it just that for S/O you really want him runed on vampire?
I don't have bolverk or icares, but he seems to be considered very very strong regardless.
#Why is Mo Long so good?
80 messages · Page 1 of 1 (latest)
So... he basically has almost everything a mon would want
Multi hits s1 and s2
S1 def break
s2 aoe strip and atun
s3 nuke
A good lead
Great base stats
His kit makes him very versatile
You pretty much only use s3 when the time is right, using it from the start is a bad idea as it can make him die while not killing the enemy
And vio is preferred in the vast majority of the time
Vamp is rta comp specific
again you should show specific example of when you were disappointed in him
I think part of it is I simply dont understand when it is a decent idea to use him.
What role does mo long fulfill if it isn't with special teams?
For example: outside of mo icares +1 or mo amelia bolverk
That is what I would consider special mo long teams. So snipe teams with him I guess.
Okie dokie.
I got three random ones in case that makes it better.
Maybe the terminology I was looking for is specialized?
Because in this case with mo, the offenses I described are specialized sniping. I think.
Maybe I am missing a huge important point. But when I look at a defense I think about what my win condition is and what I can do to achieve that win condition. In terms of "teams' I have. I have garo draco kahli, galleon cp tiana, covenant madeleine sonia, water twins felleria (vs mst), dog rat rock? I think that is mostly it?
Ah. Copper bulldozer, lushen dova, triana malaka fran (dont have runes though), TWL. I guess I have more than I thought.
I know teams > units. I fail in understanding any team outside of the ones I described which I cannot build involving mo long.
mo isn't some random bruiser you stick into any team
you do have to build a team around him
he has an extremely large fixed dmg nuke that requires no setup (i.e. strip/def break) and bypasses a ton of annoying defensive passives like molly/glance and kinki. he is not affected by elemental weakness.
he cannot 1 shot - so you do need to have some other source of fixed hp dmg to go along with him. icares and bolv are the most popular but looking through your box, woosa is also great
harmonia is also good too, but she's just a bit more difficult to use since she requires you to get hit first
i think if we want to start simple with something more specific, look for tanky molly defs to hit with mo + woosa + harm
How come she requires you to get hit?
for her s3 to do more damage
mo + harm is especially good against enemy mo
for example that offense is really good into like mo molly +1
I will test this out against some of my guild's defenses. This is exactly what I needed to understand how to use him better. Thank you.
you picked some tricky defs where its difficult to use mo against (without bolv at least. if you had bolv then nvm it would be excellent)
but yea i wouldn't say he's versatile or just a good generic bruiser
you do need to use him in specialized teams, they may not necessarily be snipe teams though
like with mo woosa harm sometimes you're just sitting around waiting for an opening
but you have double support so its easy to survive
That makes much more sense.
and this is just one way to use him
you can use him in a more conventional outspeed and snipe team too
where you can do like booster, mo, something else, snipe something, and then 3v2 the remaining
(and why do you want to do this over like a regular double ignore? because mo can bypass molly)
Right. I see with mo it is possible to snipe with molly existing.
molly is just the best example but mo has other benefits too
because his nuke doesn't need setup - now the doors open to using a ton of other different boosters
that don't give atk buff
I had that happen this siege actually where I was thinking I would love to snipe (X, forgot what itwas but it was only threat on offense) but molly is there so I cant.
or def break
for example i can use mephisto as a booster
with mo, and now i can snipe revivers
That does open a lot of options.
here's 2 random recent mo examples
and also there's the f2p version of icares which is arnold
slightly weaker, but especially with decent artis you can make him work just the same
meaning you can do like woosa mo arnold and snipe whatever you want with arnold + mo combo
like you would with icares
I am sorry, I am colorblind. Is the first one with khmun?
yes
Is this vamp mo?
OH yes thanks for reminding me i didn't talk about that
I am concerned the first one he djes
for offense, mo is always better on vamp
if you have a vio mo for def, he's still usable
you just have to be a bit more careful
but in the first one it doesn't matter once seara dies, its pretty much over
I think I will break mo harm ritesh on FRR
meph can 1v2 nana jeogun
khmun + meph can 2v2 nana jeogun with like no runes
mo can die if he wants
So for artifacts then. Life drain?
in some teams the right side arti just doesn't matter at all
but add dmg is best overall
not for the snipe part, just for the cleanup part
Roger.
or if you're doing stuff like mo woosa harm
the add dmg is good for doing poke dmg to create an opening
Thank you. This has been extremely educational.