#endgame pve kinda

21 messages · Page 1 of 1 (latest)

marsh charm
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Hello wanna do a realy fast all dungeon teams and a toa hard team that completly auto it my only ld5 are light bird shan and artamiel and i have all nat 4 and most of pve nat 5 not sure what ld4 could help tho

thorny tapir
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Have you finished ?progression? I'm assuming so

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Depending upon what monsters you have available, jx9 posted a team for toah that fully autos.

If you don't have that, you can do a twins ToaH team which autos most of it. I posted an example in #pve-team-showcase-archived

inland shale
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Do you own deborah?

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For endgame gb12 you can do:
Lushen Loren Kro Kro Deborah/Kro

thorny tapir
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As far as faster dungeon teams go, ?trikro, which is also posted in #pve-team-showcase-archived is your go to gb12 team.
For dragons, you most likely aren't going to get much faster than tricaru. You need some very premium stuff (including runes) to go faster.
For NB12, you can do astar lushen tricaru.
If you own deborah, different options open up.

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All of these have pretty high rune requirements and should not be attempted unless you are very confident in your rune quality (with the exception of astar, lushen tricaru)

marsh charm
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I only have one kro and what monster is deborah? .... can i make a 40 sec team that doesnt have the triple kro for gb12?

inland shale
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You don't seem ready for endgame teams judging by your post history

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See these for now in gb12:

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?gb12

warped currentBOT
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Order the GB12 team is upgraded and avg times

  1. Sig Vero Fran Loren Shannon 3:00
  2. Sig Vero Fran Loren Kro(2A) 1:20-1:50
  3. Sig Vero Hraes Loren Kro(2A) 1:00-1:20
  4. Lushen Vero Hraes Loren Kro(2) 0:24-1:00

=New players see ?justdoit =
=Returning players See below=

Sig - SPD/CD/[HP/ATT], 85% CR, 80k ehp, 140+ spd, [att/hp/def] artifacts depending on needs
Fran - SPD/HP/HP, 130k ehp, 180+ spd, 2 def artifacts
Loren - SPD/HP/HP, 130k ehp, 200+ spd, 2 def artifacts
Shannon - SPD/HP/[HP/DEF], 180+ spd, 60k ehp
Vero - SPD/HP/HP, 180+ spd, 100k ehp
Kro(2A) - SPD/CD/ATT, 85% CR, 140 spd and moving after Sig, 80K ehp, [att/hp/def] artifacts depending on needs

  1. acc makes runs more consistent, aim for 54% on all supports (loren,fran,vero,shannon)
  2. Turn order loren > Fran/vero/shannon > sig > kro(2A)
  3. Vero and shannon stay 5*

STEPS TO IMPROVING GB12 (TEAM #2 AND BELOW) - spds are in combat spd

  1. Must reach near average time of current team before moving to the next one
  2. Vero can be moved to a bruiser build
  • SPD/CD/[HP/ATT], 80k ehp but tankier is safer, 85% CR, 180+ spd, [hp/def/att] artifacts depending on need
  • Vero can now become 6*'ed and is worth devilmoning
  1. Improving Sig to his ?toa build along with reaching the same stats as above
  2. Getting kro to or close to 169 (with max spd totem, only needs 45 spd from runes to hit 169 combat spd)
  3. Hraesvelg replaces fran
  • Stats should be - SPD/CD/HP, 130k ehp, 169 spd and moving before sig and kro, 70+ CR, rest into att/CD
  1. Turn order for team #3: Loren > vero > hraes > sig > kro(2a)

WHEN TO ADD LUSHEN TO MY GB12 TEAM

  1. when you get toward the end of progression, hit 10.3k per card with skill 3 and get him to at least 170 combat speed
inland shale
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Team 4 is quite fast

marsh charm
inland shale
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Your main already has speed similar to team 4 and you want a faster team now?

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Because that's already around 40s

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But if you want to go faster, you can check if you can make a +120 lushen that oneshots the gb12 wave with a few fight sets

marsh charm
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Alright

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And about tricaru verd for db12 is there a website to calculate my overall deffence...? Wanna rebuild it so it has more dmg

inland shale
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Did you not find any when googling for a tricaru calc?

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Let me check