#Painkiller buff?

8 messages · Page 1 of 1 (latest)

slate spoke
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Are we gonna make painkillers last longer, 2 minutes is nothing, makes painkillers almost usless in the game, no one is using them.
Please make painkillers last longer.

edit.
How many times di i get blackout arms from either PVE or PVP and could not use my gun at all..., painkiller solves this problem, but only lasts 2 minutes, on top of that, it takes 5 sec to apply painkiller aswell, might aswell exit the game, cuz by the time i can use painkiller, im allready dead.

bronze sandal
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it helps to take you up from knockdown but is so long to use, better it be same use speed and duration like healing

slate spoke
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It should last a bit longer than healing stim, in my opinion.
We need a good balance, where its not to OP, but its not so weak that no one is using it.

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Painkiller is so strong in this game, reduced aimpunch, cant get knocked (there are some crazy leg meta strategies people dont know about), easier to fight monsters (like FLOWERMEN)

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And right now, when you use painkiller, you just finished a fight with flowermen and the painkiller runs off and you get ambushed by enemies and you cant shoot back at them, cuz your arms are blacked out.
GG
Like common, give me a chance to fight back at enemies

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Game forces you to play really slow and silent. Everyone camping and waiting to ambush someone, while you get ambushed, you cant fight back, cuz your arm gets blacked out within a second and aimpunch is out of control. You just die, nothing you can do.

Painkiller counters this a little bit, blackout arms dont matter anymore, and you have easier way of fighting back.

Please make painkillers last longer, even if its just for testing porpuses, let us the current players be the play testers and feedback for the game.
We will do it for free, let us experiment and talk with us directly, all you need to do, to make game super sucsesfull.

warm hatch
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i mean it has a 5 minute replication time

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so just take 3 painkillers into every raid