#How to improve weapons/game balance

3 messages · Page 1 of 1 (latest)

forest storm
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  • Dynamic Replication Time
    To balance weapon usage, and increase weapon variety overall, replication time (from now on ReT) should be dynamic, except for non-lethal and melee items (flashlights, scopes)

Server would collect data, and would recalculate ReT accordingly. The limit for most replicated weapon could be as high as 1 week. Price in shop would not change.

This also could work the other way; Underused weapons would take less time. The minimum would be 50% of base replication time. For example, an SV-98 could be replicated in just 15 minutes, while an M110 would take 3 days to replicate.

This is already done by devs manually, however it would be cool if there was an interface where we could see which weapon is most popular and which aren't, along with aformentioned replication times. Changes would be made daily.

  • Newbie matchmaking

Afaik first couple matches are AI only. New players after that, should only get matched against new players only, until they reach a certain level (3 or 4 IMO).

  • Adjusted rented gear

To further help newcomers, new players should recieve slightly better rented gear until they reach a certain level. This may help them gain more credits, with which they could afford the better weapons later on.

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  • Flowerman

This is a complex issue. Their movement is less predictable, they can jump really high, and are hard to kill with regular weapons. It does become easier later on, but can be quite difficult with starter weapons.
Possible solutions:

  • Replace "Kill X flowerman with bolt action rifile" with "Kill X flowerman with flamethrower"
  • Nerf "vest" armour piece.
  • Nerf jump height - so they cannot jump to you, for example to attic in houses, or on top of trucks.
  • Nerf speed, so aiming for head is a little bit easier
wraith pivot
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make new topic i cant add reaction to original