#Spawn improvements

4 messages · Page 1 of 1 (latest)

half pilot
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The first few days there was no problem with this, there were few people and it was something that could happen, but there were only a few cases.

But now it's gotten a little out of hand. As soon as the game starts, you have to be careful because there are already groups going after you simply because they know where the other players spawn. I think a solution to this before it gets any worse, as it can become quite toxic behavior, is to remove the ability to see the players' spawn area before each game and, of course, change and divide the spawns more according to the players who enter.

pearl dagger
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It's so difficult to spread out more on certain maps though, given the size and layout. I agree it's an issue, but it's one that's existed for every similar type of game afaik.

robust magnet
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I totally agree with you, my firend and I jsut spent 30 minutes to load up and being killed not even a minute after the raid started

sterile wharf
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Well, there should be less players on a map anyway. imho.