right now fighting against monsters in this game's just too mch annoying and bothering. The biggest problem is that there's no way to fight against the monsters without getting hurt, and it forces player to waste healing items too much. No matter how much skilled you are, there's no way killing the monsters without getting hurt.Down below are more detailed problem about each of the monsters.
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Distorted should teleport less, and they really should stop(or less) try to move behind the player. They are numerous, and swarming but this silly teleport spamming makes it way too annoying to fight against.
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Flowerman should be much slower, or at least it's running-passby movement should be removed. Just think about how tanky it is. Of course it's only the outer flower armor that is tanky and the inner flesh itself is quite squishy, but it's incredible speed and the passby-movement makes it disgustingly irritating.
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the red urchin mines should follow players for less distance. Right now it just follows for way too long.
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the number of gravity mine(the jumppad anomaly) should be dramatically reduced, or at least it should be made more visible. Right now it's just the devs' annoying trolling against the players. Imagine how the other games(like STALKER or HuntShowdown) design their trap features. They should be 'visible, easy to recognize, but becomes a great threat once activated'. In ActiveMatter, those traps are 'quite invisible, very hard to recognize, but almost kills players when activated'. Come on, we players already have tons of threats other to deal with already.