#AIs(some monsters and two mine anomalies) need to be adjusted

17 messages · Page 1 of 1 (latest)

past geode
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right now fighting against monsters in this game's just too mch annoying and bothering. The biggest problem is that there's no way to fight against the monsters without getting hurt, and it forces player to waste healing items too much. No matter how much skilled you are, there's no way killing the monsters without getting hurt.Down below are more detailed problem about each of the monsters.

  1. Distorted should teleport less, and they really should stop(or less) try to move behind the player. They are numerous, and swarming but this silly teleport spamming makes it way too annoying to fight against.

  2. Flowerman should be much slower, or at least it's running-passby movement should be removed. Just think about how tanky it is. Of course it's only the outer flower armor that is tanky and the inner flesh itself is quite squishy, but it's incredible speed and the passby-movement makes it disgustingly irritating.

  3. the red urchin mines should follow players for less distance. Right now it just follows for way too long.

  4. the number of gravity mine(the jumppad anomaly) should be dramatically reduced, or at least it should be made more visible. Right now it's just the devs' annoying trolling against the players. Imagine how the other games(like STALKER or HuntShowdown) design their trap features. They should be 'visible, easy to recognize, but becomes a great threat once activated'. In ActiveMatter, those traps are 'quite invisible, very hard to recognize, but almost kills players when activated'. Come on, we players already have tons of threats other to deal with already.

modern hatch
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Better weapons solve your main problem. Stop sprinting everywhere, pick your path carefully, and engage from a distance. Sometimes stuff just happens and gets out of control but I promise you can play this game without getting hurt at all in a raid

stiff heron
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I agree they are annoying... BUT THEY HAVE TO BE.

Or AI would be meanless as they are in for example Hunt Showdown. Just tap one button most of them are dead.
PvE adds a flavour. When there is a AI around i never pick fights. they give your location and distract you.

This is also applies for enemy.

BUT HEY F* THOSE TREEMEN, when the blob, like 6-7 of them, you are dead if you are not fully armored

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and get an sleeve with full armor.

w/o armor they eat your arms real quick, after that all dmg to the arms applies to the chest with an increase of dmg

modern hatch
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I think they are meaningless already once you learn the maps you can slip through the whole thing without fighting at all unless you get an unlucky random spawn on you

stiff heron
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Yes,

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Plus treemen = bull.

modern hatch
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But I can admit at this point I'm playing a different game than most people

stiff heron
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run left and jump

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you dodge the charge

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and they keep running really long

modern hatch
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They should remove the running attack and they would be balanced imo

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Everything else about them is fine

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Without that

stiff heron
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BRO they are like our dog.

our dog runs near us and licks our feet while running like a fkng pervert..

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they remind me our dog

modern hatch
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I think the flowermen should behave like the distorted while keeping their speed and the distorted should behave like the flowermen