#Game crash - 2005530520

1 messages · Page 1 of 1 (latest)

raw jasper
#

Game crashed in the middle of the match, throwing errors

#

[Window Title]
Engine Assertion

[Content]
Assertion 'ari::success(status)' failed
Message: <-2005530520>
FailDeviceLost: The device has been lost but cannot be reset at this time. Therefore, rendering is not possible.

void __cdecl engine::io::RuntimeGPUResourceManager::createResource<class engine::io::RuntimeGPUResourcePtr<class engine::ari::Buffer,1>,class std::unique_ptr<class engine::ari::Buffer,class engine::ari::ResourceDeleter>&,const void*,unsigned int,enum engine::ari::ResourcePoolDetails,enum engine::ari::BindType,enum engine::ari::BufferSpecialFlags,unsigned int,class std::basic_string_view<char,struct std::char_traits<char> >,enum engine::render::GPUMemoryGroup,const void*&,int&,enum engine::ari::ResourcePoolDetails&,enum engine::ari::BindType&,enum engine::ari::BufferSpecialFlags&,int&>(class engine::io::RuntimeGPUResourcePtr<class engine::ari::Buffer,1> &,enum engine::ari::OpStatus (__cdecl engine::render::RenderService::* )(class std::unique_ptr<class engine::ari::Buffer,class engine::ari::ResourceDeleter> &,const void *,unsigned int,enum engine::ari::ResourcePoolDetails,enum engine::ari::BindType,enum engine::ari::BufferSpecialFlags,unsigned int,class std::basic_string_view<char,struct std::char_traits<char> >,enum engine::render::GPUMemoryGroup),const class engine::io::RuntimeGPUResource::Allocator &,const void *&,int &,enum engine::ari::ResourcePoolDetails &,enum engine::ari::BindType &,enum engine::ari::BufferSpecialFlags &,int &) --> src\engine\engine\services\resource\gpu_resource.cpp #410

[IgnoreAll] [Ignore] [Abort] [Copy]

#

[Window Title]
Engine Assertion

[Content]
Assertion 'false' failed
Message: GPU Device has been removed Die GPU antwortet auf keine weiteren Befehle mehr. Dies liegt wahrscheinlich daran, dass von der aufrufenden Anwendung ein ungültiger Befehl übergeben wurde.
void __cdecl engine::ari::d3d12::`anonymous-namespace'::OnDeviceRemoved(void *,unsigned char) --> src\engine\engine\ari\backends\dx12\device\d3d12_device.cpp #327

[IgnoreAll] [Ignore] [Abort] [Copy]

versed sleet
#

Hi, thanks for the report. Our team will look into it

solemn zephyr
#

I have the same problem, like 2 minutes in the game and I crash

raw jasper
#

Title: [Closed_Beta] Bug Report – Game crash 2005530520
What happens
Suddenly during the match, my game crashed with an error

What should happen?
No crash 🙂

Steps to reproduce: (1,2,3…)
No idea what caused it

Where did it occur?
In match

What were you doing?
Shooting an enemy tank

When did it occur?
When I was near an enemy tank, we shot around, abilities where used.

Reproduction rate:
Once

See above for the picture and a copy of the error messages