#Starter (Harmful Add-on)
18 messages · Page 1 of 1 (latest)
fool already does that
players with fool that can sabotage lose the ability to sabotage
fool also can't sabotage
Fool can sabotage
Now I have the add-on set where they can fix sabotages, but they can’t sabotage
Unlike Fool where they can’t cause or fix sabotages
But within the first two rounds
so this would turn this into a different full that works only on the first two rounds
fool can't call critical sabotages
oh so is this just gonna be a watered down version of fool?
This only affects the first two rounds (Can fix sabotages)