#Cursed Soul Rework
18 messages · Page 1 of 1 (latest)
I put everything together and Wick decided to time me out
Let me see.
As the Cursed Soul, you can shapeshift to steal a player’s soul. If you steal enough souls, then you win alone.
Snatch Cooldown: 0s-180s (Default: 15s)
Max Souls snatched per round: 1-14 (Default: 1)
Number of souls snatched need to win: 1-14 (Default: 5)
Show Shapeshift Animations: ON/OFF
Change roles when it’s impossible to win: ON/OFF
- The roles they can change to: Amnesiac, Pursuer, Follower, Maverick, Taskinator, Opportunist, Refugee, Copycat, Medic, Sheriff, Parasite, Doctor, Tracker, Jester, Noisemaker, Trickster
Basically the role would go from a role that steals the win and makes players soulless, counting them as dead to a role that has to snatch enough souls to win alone (game ends when they snatch enough souls). Players with no soul will still be considered alive; they won’t be counted as dead
The role color and alignment are still going to be the same, but the behavior is way better than what we have right now
Also, I do have to mention. If, at a certain point, the number of players alive is less than the amount of souls they need to snatch minus the amount they have, then they’ll change roles
Anything is better than win stealer and unfair ability
I forgot to mention. Innersloth somehow censors the word “snatch”, so I used the word “steal” for the role description
Snatch has a different meaning that is NSFW but thats literally fucking everything
if i looked hard enough i could find lewd meanings for half the words in this sentence wth
Exactly
There was something that I never mentioned. If a player already had their soul snatched, the Cursed Soul will receive a message saying "Soul has already been snatched."
So an easier vulture basically?
Pretty much in a way.
I'll give it a tick
What about a setting to show shapeshift animation? It could make it a bit more challenging
Good idea
If this gets added I'll probably turn on the role
