#luckey rework (neutral chaos)
10 messages · Page 1 of 1 (latest)
im getting trolled by the bot
Lucky is now a neutral chaos role whos goal is to steal all of the luck from everyone else to win. Luckey steals other players luck by a (host set) amount by being in a (host set) distence. Some abilities luckey has,
1-reversal of fortune-as the luckey gains more luck they will get the abilitys of the original luckey being the chance to survive kills/votes etc
2-luck collector-vote someone in a meeting to steal a (host set) amount of luck from them.
3-luck syphon-using your kill button on someone increases the rate that you steal luck by a host set amount. This resets after each meeting and there is a (host set) max amount of players that can have the syphon active on them.
When a player reaches 0 luck they get a new add-on “out of luck”.
Luckey starts at 0 luck and can go past 100 luck
Luckey wins when they have stolen all of the luck from all living players.
Host can set the speed that luck is taken both with and without syphon.
Players with the “lucky” add on will have 200 luck instead of 100 luck and the add-on is removed when the hit 100 luck.
Players with the “unlucky” add-on start at 0 luck and don’t get “out of luck” so they don’t count.
new add-on "out of luck"
this add-on has a list of effects that can be given.
1: stumble-while the player is walking they have a (host set) chance to stumble, stumbling will lower their speed and prevent them from using abilitys/interacting. (stumble is on a host set cooldown to prevent it from chaining)
2: malfunction-doing a action like killing/venting/doing task ect has a (host set) chance to cause a malfunction and injure the player, when this happens they will have a (host set) timer until the injury goes away. during the time that a person is injured they will get the fragile add-on (players that already have it will not be effected)
3: misuse-this has different effects depending on the role. if they have a ability count like crusader or kamikaze ect they will lose two ability uses the next time they use their ability instead of 1. if the player is task based then completing a task will give them 2 more tasks effectively undoing it. if they are a role that interacts with a kill button they will normal kill next time. if they use the kill button to kill they give a temporary shield.
Wasnt more easy to just send 1, 2 or how many screenshots necesary?