#Disconnection in lobby due reliable packet was not ack'd

44 messages · Page 1 of 1 (latest)

wispy dagger
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My friend want to play with viewers, but when if someone joined, it can break room and you'll get this error message

unborn comet
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That would be an issue with the server they're currently on (Not a mod issue, it's just a vanilla thing) try a different one - Basically, if you're on NA, try EU (for example)

unborn comet
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That error is typically from a region being under a heavy load, there's probably others too but that's the most common one that I know of <:

wispy dagger
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Can you explain this?

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@unborn comet

unborn comet
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That would be the forte green vanilla bug, best we can suggest is tell the person who's trying to join to change into a different colour before retrying

wispy dagger
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Cuz I played with friend in hns vanilla and all was ok

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So

unborn comet
wispy dagger
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TOHE is bugged with servers

wispy dagger
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And I know that Fortegreen is vanilla glitch but on vanilla is all ok

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But on TOHE it goes with bugs

night python
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@desert dock
Is there too many packages being sent due to version checking or is it a problem on the AU side? And also, the PR in the photo that I merged after the release of 1.5.0 can fix this, if this is due to version checking?

desert dock
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Idk

sour atlas
clear totem
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Do you by any chance have gradient tags on?

unborn elm
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something in the mod sent an abnormally large packet.. that packet size guarantees a connection failure.. packets should never be larger than 1000 to allow for connection stability

smoky pendant
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btw i have the same problem too i saw a fortgreen as host then 3s after packet ping dc
(well if it will be fixed great)

night python
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I forbade fortgreen players from sync mod settings, maybe it will fix the problem with disconnections

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I suggested to Moe that they release a 1.5.1 Dev/Canary build with these fixes to see if my changes would solve this problem

smoky pendant
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well it's not fixed

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i have logs too

night python
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Oh, what the hell

smoky pendant
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oh yeah it happens just after the fortgreen person

night python
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Yeah, i see

night python
night python
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Disconnection due reliable packet was not ack'd

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Disconnection in lobby due reliable packet was not ack'd

smoky pendant
night python
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Hmm, I don't know, there is nothing in the logs that would cause disconnection

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I have a guess that this may be a problem on the AU servers side, but I'm not sure

smoky pendant
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but well it almost only happens with me when i host a modshrug

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i often have to use a vpn

night python
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I'm just wondering why this started happening only a couple of days ago

smoky pendant
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wild thing but maybe the new update of au B_Concern

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well fortgreen player always happen when there's at least 10 players hehe_sob