#Disconnection in lobby due reliable packet was not ack'd
44 messages · Page 1 of 1 (latest)
That would be an issue with the server they're currently on (Not a mod issue, it's just a vanilla thing) try a different one - Basically, if you're on NA, try EU (for example)
Regions not helped
That error is typically from a region being under a heavy load, there's probably others too but that's the most common one that I know of <:
That would be the forte green vanilla bug, best we can suggest is tell the person who's trying to join to change into a different colour before retrying
It can be TOHE server glitch then
Cuz I played with friend in hns vanilla and all was ok
So
https://among-us.fandom.com/wiki/Fortegreen it is a vanilla bug.
TOHE is bugged with servers
I KNOW BRUH
And I know that Fortegreen is vanilla glitch but on vanilla is all ok
But on TOHE it goes with bugs
@desert dock
Is there too many packages being sent due to version checking or is it a problem on the AU side? And also, the PR in the photo that I merged after the release of 1.5.0 can fix this, if this is due to version checking?
Idk
i want to say the green bean bugs also happens with vanila.It is not only related to TOHE
Do you by any chance have gradient tags on?
something in the mod sent an abnormally large packet.. that packet size guarantees a connection failure.. packets should never be larger than 1000 to allow for connection stability
I think it's fixed, but i'm not sure
btw i have the same problem too i saw a fortgreen as host then 3s after packet ping dc
(well if it will be fixed great)
I forbade fortgreen players from sync mod settings, maybe it will fix the problem with disconnections
I suggested to Moe that they release a 1.5.1 Dev/Canary build with these fixes to see if my changes would solve this problem
Oh, what the hell
oh yeah it happens just after the fortgreen person
Yeah, i see
Ok, the message tried to send several times for fortgreen player, which led to the host disconnecting
So, will be fixed
https://github.com/0xDrMoe/TownofHost-Enhanced/pull/629
Disconnection due reliable packet was not ack'd
Disconnection in lobby due reliable packet was not ack'd
well it still happening :/
Hmm, I don't know, there is nothing in the logs that would cause disconnection
I have a guess that this may be a problem on the AU servers side, but I'm not sure
but well it almost only happens with me when i host a mod
i often have to use a vpn

