Hex Master: Hex Players
Occultist: Curse Players
How about, not amazing but, Occultist chooses two players, A and B, and A/B needs to kill B/A to be free of their curse. If A kills B, A is cured. If neither can kill, they will appear as cursed in the meeting, and die as usual. If the Occultist only curses one player, nothing happens, or maybe the player just dies (like usual spell/curse), OR maybe the player dies after a delay. (This isn't one of my proudest rework ideas.) If Occultist curses one player, then "curses" the same player, that player will die normally (via direct kill)
