The role is fine for me but I have a few ideas that could improve on it further. They aim at making the demon feel more like a fighter-like role since it already uses health bars instead of insta-kill/insta-death. Take note that the ideas come from fighting games.
First setting : Damage increase (Off/On). If it's on, it'll show the following settings as well :
- Damage dealt inc. percent : (1.1x-1.5x). This basically increases the damage output from the demon
- Damage increases per kill : On/Off.
- Damage increases per consecutive hit : On/Off. Kind of like how combos work in fighting games, but it's reset if you hit someone else.
Second setting : Rage (On/Off). If on, the demon deals more damage after taking damage. The more damage, the more it hits.
Third : Vampire/poisoner attack effect : Progressive HP decrease/Normal hit. Honestly, I feel that the former makes more sense for the demon since it's the only role with a HP meter per say
Initially, I was gonna suggest an impostor role that worked like the demon and had these ideas, but porting roles to other teams would just feel kinda lazy and are just mid so yea that's it