#Devs, any tips on how to properly import an asset into the modkit?

4 messages · Page 1 of 1 (latest)

desert oasis
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Hi
Whenever I’ve come across a problem like this, I’ve set ‘no mipmap’ in the settings for each texture. Also, check that virtual textures are disabled.

desert oasis
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I also noticed that proper rendering of assets without Lumen probably requires meeting the conditions of having a correct lightmap and ORM map (ambient occlusion, etc.). It also makes sense to enable automatic LOD, so that there is at least LOD 0 and LOD 1.

But I still couldn't manage to make everything perfect in the game, because I don't know all the nuances of how developers prepare assets specifically for the game😅

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At least what I see in your screenshots is exactly the problem when you have 'from texture group' set and the game compresses your textures very heavily, reducing the resolution. So one solution I found is to enable "no mipmaps" - it should work.