#crashing! Would love some assistance!

1 messages · Page 1 of 1 (latest)

onyx radish
#

The game crashed with a fatal EXCEPTION_ACCESS_VIOLATION error during an NPC's background tick processing.

The primary issue is in the Bellwright-backup-2026.02.07-00.27.18.log file (your previous session, dated Feb 6/7, 2026). At timestamp [2026.02.07-00.27.18:864][302], the game hit a critical memory access violation while an NPC (likely a town worker) was trying to interact with harvestable tree foliage:

LogWindows: Error: Fatal error!
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000273b90ee1a0
[Callstack] 0x00007ff7b080f737 BellwrightGame-Win64-Shipping.exe!UMistTreeFoliageHarvestLogic::QueryAccessPointOffset()
[Callstack] ... TPositionCache::Update<TAccessPointCacheProcessor>()
[Callstack] ... AMistInteractableNavAgent::OnNewInteractionSelection()
[Callstack] ... UMistNpcInteractorComponent::SelectInteraction()
... (continues through NPC behavior tick, State Behavior Tree tasks, and world tick)

This happened in UMistTreeFoliageHarvestLogic::QueryAccessPointOffset(), which calculates offsets for accessing points on interactive foliage (e.g., tree branches/logs). It dereferenced invalid memory (address 0x00000273b90ee1a0), likely due to:

  • Corrupted or "broken" harvestable foliage data (e.g., a tree/NPC target with null/dangling pointers from world generation, loading, or prior interactions).
  • Triggered during AMistTownNpc::BackgroundTick() via the NPC's State Behavior Tree (SBTaskHandler, UMistWorkerStateBehavior), specifically in SBT_RequestInfo::OnLayerStart() while auto-selecting an interaction (AutoSelectSingleInteraction()).

The crash occurred ~2.5 hours into gameplay (frame ~2000+), during normal simulation (crafting init, trading, Mutable skeletal mesh updates for NPCs). Earlier logs show repeated LogMutableCore: Failed to keep memory budget warnings (e.g., exceeding 5120 units, up to 9701), indicating resource strain from customizable NPC meshes, but this isn't the direct cause.

The Bellwright.log (Feb 7, ~16:37) shows a non-crash early exit: The menu map loaded successfully (LoadMap: /Game/Mist/Maps/Menu took 1.17s), but the window closed during "preload" (Engine exit requested (reason: Window closed during preload)), likely user-closed or a brief launcher hiccup. Minor issues like FindPlayerStart: PATHS NOT DEFINED (menu-only) and a Streamline RHI swapchain warning are harmless. No fatal error here.

This matches a known, recently fixed bug: A Feb 16, 2026 hotfix addressed "a rare crash related to broken harvestable foliage" – exactly this scenario.

untold pumice
#

Hi,

your game crashes due to low RAM. I would recommend turning off all unnecessary programs while playing, and also increasing paging file size. A common recommendation is to set the initial and maximum size 1.5 to 3 times of your physical RAM.

Paging file size guide
Step-by-Step Instructions
Please follow these steps exactly:

Ensure all games and major applications are closed.

On your keyboard, press the Windows Key + R to open the Run command box.

In the box, type sysdm.cpl and click OK. This will open the "System Properties" window.

Navigate to the Advanced tab.

Under the "Performance" section, click the Settings... button.

In the new "Performance Options" window, click the Advanced tab.

Under the "Virtual memory" section, click the Change... button.

Uncheck the box at the top labeled "Automatically manage paging file size for all drives."

Select your main system drive (this is usually C:).

Select the option for "Custom size".

In both the Initial size (MB) and Maximum size (MB) boxes, type the following value: 16384 (This number corresponds to 16 GB).

Click the Set button. This is a critical step to apply the new setting.

Click OK on the open windows. You will be prompted that a restart is required.

Restart your computer. This is mandatory for the changes to take effect.

After your computer restarts, the issue should be resolved.

Let us know if it helps.

#

thats all i can recommend at this moment but we will take a look and try to fix that.

open fractal
#

i have the same issue, first my laptop wasnt using my rtx 4050, now 16 gig ram isnt enough to load my file w/wo mods. im going to up grade to 32 gigs and if that doesnt help im done...400 hours on one file.....