#Simple QOL fixes that might not be so simple to implement.

3 messages · Page 1 of 1 (latest)

halcyon dirge
#
  1. Option to set storage buildings with a toggle for "town/personal" to make storage areas that AI does not interact with
  2. Include a "carry and use bandages" option so that Companions will top-up bandages when tasked to do so, and will use bandages outside of combat, and not just auto-store them when in town.
  3. Allow placing arrows in crossbow while walking the same way you can after drawing the crossbow back. After you shoot the crossbow if you let the "draw back" animation finish, you can walk while placing the arrow in (which makes sense). But if you pull out the fully drawn crossbow, you cannot place the arrow without standing still. And on that number 4...
  4. Allow stowing a fully loaded crossbow. Lots of medieval crossbow designs had "catch" or "tension" mechanisms to hold the bolt firmly, primarily to allow people to load them behind walls then pop over and worry more about aiming than loading or checking the position of the bolt. Might as well make that a normal thing here just for gameplay fun.
opal glacier
#

All would be pretty simpel things id reckon. Im not too fussed about the Xbow, but yeah a toggle for personal storage on boxes that AI will only place items but not pull from, and ESPECIALLY a "take X bandages" slider in the staging area army management would be very welcome.

robust terrace
#
  1. Make a new outpost "Private" or whatever, and assign the building to it. This is an old solution. Alternatively, you can remove all permissions and items for a storage building and at this point I think everyone does ignore it - they did the last couple times I used that solution.