I love Bellwright – it’s one of my favorite games of 2025! However, I noticed that some story and gameplay elements feel a bit inconsistent. For example, in the Brigand main camp, even after clearing all side camps and defeating high-ranking enemies, reinforcements still spawn, while Ashburne’s henchman must be taken out on a distant island, even though his “threatening” function is already fulfilled. A slight adjustment to the camp mechanics or the presence of key story characters could improve immersion and game balance even further.
stand strong! 🙂
#feedback: ashburne died to early? :D
2 messages · Page 1 of 1 (latest)
I figured I'd just give you a heads up His entire encampment isn't even finished yet Eventually it'll be a full blown castle with siege and all kinds of other crap it's already been discussed and we know it's coming we just don't know when. Trust me we're all anticipating when it actually becomes harder but at the same time Ashbourne isn't actually end game he's more mid game