#Stuck NPC should be a Caravaneer but is not.

1 messages · Page 1 of 1 (latest)

pliant marsh
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I went to Horndean Outpost and Caravan left that should have 5 carts and 3 Guards with it = 8 NPC but then I look at that outposts' Staging Ground Population tab and it shows only 7 as Caravaneers. By process of eleimnation of other NPCs in Horndean Outpost I found the missing Caravaneer assigned as Guard not Caravaneer but stuck with other "town folk or a towns caravans' guars - not my NPC's and they are all trying to walk through a shed or something at the edge of Horndean. I can switch my NPC from Guard to Reservist and the NPC is not affected - stuck and running through a shed. This shed location has been a strange place for NPCs to get stuck at back before Preview-Channel release but I haven't had any problems with this spot for a long time and had forgotten about this place that NPCs act strange.

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Loaded back in and even switch stuck NPC to Worker does not free NPC from walking into this shed.

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After switching NPC to Companion I was able to order NPC away from shed. Doesn't explain why Caravan needed 8 to go but only 7 are in the Caravan that is away right now.

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I count 7 gone from camp left in a Caravan that required 8 to leave.

pliant marsh
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So I went back a few game days later to this spot to see if anything if those guys were still stuck here after getting my NPC back and yes, 1 of them is still here trying to jump over this shed.