1. Edit map icons of your structures/buildings
- Change the color of the icon
- Change the size of the icon
- Hide the icon entirely (you could turn the icon back on from the settlement menu)
2. When opening the map through a travel sign, other travel sign icons should be shown above other icons
Other icons would be hidden behind the travel sign, not the other way around.
They should be clicked in priority, even through other icons or player icons.
3. Zoom in more in the map
So you can separate icons that are very close together
4. Rename your structures directly from the icons on the map
5. Add custom waypoints that do not disappear when you reach them. They stay forever
- Add a name to the waypoint
- Choose if it has a beam and marker in the real world, or is just an icon on your map
- Change the color, icon (wood icon, house icon..), size of the icon
- Delete the waypoint (if it's not useful anymore)
6. Hovering a city's icon should show you the quests you have that relate to this city
7. Quests should be sorted into categories, pertaining to which city the current step takes place in
For instance if you have a quest that starts in Harndean and ends in Padstow, and you're on the last step where you need to go to Padstow, it would be sorted in the Padstow category.
If you have to go buy something from someone in Harndean, it would be in the Harndean category.
You could have a "Other" category for quests which aren't really inside of a city
8. Track multiple quests at once.
There would still be the main quest you track, which gets shown on the minimap, but you could have a secondary tracking toggle, which makes up to 3-4 quests description appear below the description of your main tracked quest. And maybe show them on the minimap too but greyed out.
So on the left of your screen it would look something like:
Kill 0/1 boar
Secondary quests:
Bring 0/1 shirt to elder (0 in inventory)
Bring 0/1 sage to herbalist (1 in inventory)
Reach trusted reputation in Padstow 0/1```