#Modular Chief's Hall (Optional Build)

8 messages · Page 1 of 1 (latest)

sly jewel
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Affected Buildings: Main Hall / Town Hall and the Player's Personal Dwelling.

Goal: To give the player (the Chief) the necessary creative freedom to stage their role and to support modding.

The Problem: The current leadership buildings are too crowded and too small to properly place status objects like the Throne, large tables, or weapon racks.

The Solution: An Optional Empty Blueprint

We request a second, optional blueprint for these two central buildings that maximizes freedom without destroying the game's core concept:

Exterior Model Maintained: The house retains its exterior look consistent with its current tier.

Empty, Customizable Interior:

Maximal Space: The interior is cleared – all fixed benches, tables, and internal dividers are removed.

Closed Back Wall: The open archway at the back of the house is replaced with a solid wooden wall to create a representative Throne area.

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Status Staging: This finally creates the space for the Throne (as a decorative item), large banquet tables, and a central fire pit (with the requested cookpot-less campfire).

Modding Platform: A clean, modular space like this would massively support modding, as community modders could create their own decor and functional objects specifically for these easily adaptable Halls.

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P.S.: I do not want to replace the standard model; I want to add a second, optional build option.

sly jewel
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Unfortunately, the AI ​​can't quite manage it in the original game style, but I hope the developers understand what I mean XD And sadly, the original front entrance is missing.

harsh geyser
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This sounds like something a mod would do but isn't Medieval Dyansty like that?

candid sable
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Yeah I think it would be great to be abble to customize or expand buildings.
For exemple we could have a "basic craft buildings" where we could add the different workbench.