#Suggestions and QOL

4 messages · Page 1 of 1 (latest)

haughty tangle
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Tooltips that tell us what the difficulty settings do
Fix bald character when wearing something on your head (hair should not disappear)
Add more hair options
Option to change autosave intervals
Change order of saves so that it lists most recent at the top, regardless of save or autosave instead of keeping save at the bottom.

Perhaps a future way to list available quests in towns that you have visited from the quest log on a separate tab
Active quests
Available quests
Completed quests (maybe)

So the idea is that it would ping nearby quest givers (X radius) when visiting a town or other location, and if a quest is available it adds it to the journal.

Setting in controls to change combat attacks
Keep left and right swing on mouse movement
Change overhead and underhand attacks to mouse wheel (to avoid accidental and frequent overhead attacks)
Perhaps a setting for sensitivity on this mouse attack directions (Currently there is sensitivity for blocking only)

Guards should be able to patrol in groups so they don't get absolutely WASTED by roaming bandit patrols

fair merlin
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May I add here?

Adopt sort-of-Rimworld UI for managing job priorities - allow sorting villagers by skill level, allow drag-changing priorities, equipment presets, etc. That would make changing anything villager MUCH less of a pain. Less clicks - faster and more fluid management.

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Right now, alphabet sorting of lists doesn't mean anything, so grouping villagers by skill is very hard at a glance

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Or, at least, allow us to manually reorder villager lists.