Feature: The Edict System / Herald's Post Introduce a new structure (like a Herald's Post or a table in the Great Hall) where the player can issue official Edicts. These edicts apply a powerful, short-term strategic buff to the entire settlement in exchange for a high cost (Gold and resources).
Example Edicts and Rationale:
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The Great Build (Edict of Labor): Grants +15% Building Speed for a limited time (e.g., 48 game hours). This is crucial for mass construction before an attack or rapid expansion.
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Cost: High quantity of Wood and Stone.
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Mobilization Edict: Grants +10% Melee Damage and +10% Armor to all Companions and Guards for 24 game hours. This is essential for preparing for a large-scale bandit raid or launching a major assault on a hostile camp.
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Cost: High quantity of Gold and prepared Rations/Meat.
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+Edict of the Diligent Hand:* Grants +10% Production Speed (Crafting, Smelting, Weaving) for a longer period (e.g., 72 game hours). This is used to quickly overcome a bottleneck in the supply chain or fulfill a major equipment order.
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Cost: Moderate Gold and specific, mid-to-late-game materials (e.g., Cured Leather or Flax).
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**Harvest Bounty (Edict of Plenty): ** Grants +20% Gathering Speed for all Food (Hunting, Farming) for 48 game hours. This is activated when stockpiles are low or when preparing the village for the Winter season.
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Cost: Moderate Gold and Herbs/Spices.
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Edict of Administrative Peace: Temporarily reduces the consumption of Food and Water by 10% for 24 game hours. This is vital for managing resources during critical shortages or when establishing a fragile new outpost.
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Cost: Low Gold amount.
This system turns the Chief's role from passive management into an active strategic tool, making resource expenditure a meaningful choice.