#Error when cooking mod
1 messages · Page 1 of 1 (latest)
[2025.07.20-14.25.33:890][ 0]LogPakFile: Display: ProjectDir: ../../../Game/
[2025.07.20-14.25.33:890][ 0]LogPakFile: Display: Parsing crypto keys from a crypto key cache file
[2025.07.20-14.25.33:891][ 0]LogPakFile: Engine only spawned 10 worker threads, bumping up to 11!
[2025.07.20-14.25.33:893][ 0]LogPakFile: Display: CompressionFormats in priority order: Zlib
[2025.07.20-14.25.33:901][ 0]LogWindows: Error: appError called: Fatal error: [File:F:\GitEngine\UnrealEngine\Engine\Source\Developer\PakFileUtilities\Private\PakFileUtilities.cpp] [Line: 2235]
Failed loading project store 'C:/BellwrightModkit/Game/Saved/Cooked/Windows/ue.projectstore'
0x00007ffe8dedeb92 UnrealPak-PakFileUtilities.dll!FPakWriterContext::Initialize() []
0x00007ffe8ded5eaa UnrealPak-PakFileUtilities.dll!ExecuteUnrealPak() []
0x00007ff6db7d149b UnrealPak.exe!wmain() []
0x00007ff6db7d1e58 UnrealPak.exe!__scrt_common_main_seh() []
0x00007fff86ad7374 KERNEL32.DLL!UnknownFunction []
0x00007fff86c1cc91 ntdll.dll!UnknownFunction []
The error when i try to cook.
Full log
Searching for a way to implement my mods at all cost...
I've download the Modkit by epic, i'm in france