#Error when cooking mod

1 messages · Page 1 of 1 (latest)

swift goblet
#

I've added custom asset of weapon. Integrate in BP for crafting and play with
I've copy and modify some vanilla armor set for implement with my taste (recoloring too)
And nothing else...

#

[2025.07.20-14.25.33:890][ 0]LogPakFile: Display: ProjectDir: ../../../Game/
[2025.07.20-14.25.33:890][ 0]LogPakFile: Display: Parsing crypto keys from a crypto key cache file
[2025.07.20-14.25.33:891][ 0]LogPakFile: Engine only spawned 10 worker threads, bumping up to 11!
[2025.07.20-14.25.33:893][ 0]LogPakFile: Display: CompressionFormats in priority order: Zlib
[2025.07.20-14.25.33:901][ 0]LogWindows: Error: appError called: Fatal error: [File:F:\GitEngine\UnrealEngine\Engine\Source\Developer\PakFileUtilities\Private\PakFileUtilities.cpp] [Line: 2235]
Failed loading project store 'C:/BellwrightModkit/Game/Saved/Cooked/Windows/ue.projectstore'
0x00007ffe8dedeb92 UnrealPak-PakFileUtilities.dll!FPakWriterContext::Initialize() []
0x00007ffe8ded5eaa UnrealPak-PakFileUtilities.dll!ExecuteUnrealPak() []
0x00007ff6db7d149b UnrealPak.exe!wmain() []
0x00007ff6db7d1e58 UnrealPak.exe!__scrt_common_main_seh() []
0x00007fff86ad7374 KERNEL32.DLL!UnknownFunction []
0x00007fff86c1cc91 ntdll.dll!UnknownFunction []

#

The error when i try to cook.

#

Searching for a way to implement my mods at all cost...

#

I've download the Modkit by epic, i'm in france