#Cant get into game.

35 messages · Page 1 of 1 (latest)

cold drift
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I create a character and hit new game and regardless if I watch the cutscene or not the game crashes. Tried on both single player and co-op and crashes at the same spot.

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i dont have any mods i just got the game last night.

plucky delta
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%tag bugs

carmine needleBOT
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If you experience a crash, please create a thread in #1147608045367590984 and post your entire 'Saved' folder zipped:

Where do I find my 'Saved' folder?

Your 'Saved' folder is located here:
%localappdata%\bellwright\

How do I get to my 'Saved' folder?

  1. Open 'Run' through the Windows Start Menu and paste the above link
  2. Press 'WIN + R' on your keyboard and paste the above link
  3. Open 'File Explorer' and paste the above link into the address bar

Zipping the folder

  1. Right click on the folder named 'Saved'
  2. Select 'Send To' -> 'Compressed (zipped) folder'
    This will generate a zip file you can then upload

Uploading the zip file

  1. Drag and drop your zip file into Discord
    OR
  2. Use Discord's 'Upload a File' to upload the zip file
cold drift
plucky delta
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LogPakFile: Warning: Pak chunk signing mismatch on chunk [112960/201608]! Expected 281D4EEF, Received 1C7CB35D

Have you verified game files in Steam yet ?

cold drift
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ill give it a shot

lament pilot
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I got the same problem as the author. I haven't played BellWright for about six months. Today, on December 06, I installed the game again, logged into the game, created a new session and after downloading it crashes and so on several times regardless of the graphics settings. Six months ago, I didn't have such problems. I do not know what to do or how to fix it.

lament pilot
lament pilot
plucky delta
# lament pilot

2024.12.06-19.58.11:073][833]LogWindows: Error: appError called: Fatal error: [File:F:\UnrealEngine-Bellwright\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 253]
Ran out of memory allocating 253952 (0.2 MiB) bytes with alignment 0. Last error msg: Файл подкачки слишком мал для завершения операции..
You ran out of system and virtual memory.

Stats from the engine:

LogMemory: Warning: MemoryStats:
AvailablePhysical 3555069952 (3.31 GiB)
AvailableVirtual 5292032 (0.00 GiB)
UsedPhysical 7652147200 (7.13 GiB)
PeakUsedPhysical 7700848640 (7.17 GiB)
UsedVirtual 12208721920 (11.37 GiB)
PeakUsedVirtual 12238053376 (11.40 GiB)

So either there is a mem leak or the game is still not playable on minimum hardware requirements.

regardless, this is an entirelly different crash reason than what the other user has so it's best if you create your own thread in #1147608045367590984 and upload the entire saved directory as per instructions.

lament pilot
spark juniper
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Real thing i've seen on several person computers

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I closed chrome without thinking about it , and it was a huge deal. Thank god you can restore session

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I literraly downloaded them a plugin to save session in the long term to be able to recover them if something bad happen

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but yes, the game run on 16 gigs of ram, but tightly. If you're on 16 gig of ram , better not have to many thing open in the background.

plucky delta
# spark juniper or 60-120 tabs of chrome

LogMemory: Physical Memory: 5422.40 MB used, 10881.80 MB free, 16304.20 MB total
LogMemory: Virtual Memory: 8742.51 MB used, 10561.69 MB free, 19304.20 MB total
Seems fairly normal Windows + apps consumption to me in this specific case on engine init.

So yea if 16GB is just so-so this usage is already too high by the time engine boots.

spark juniper
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Hard to say , this stats include cached memory

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Here's what it looks like for me with nothing but discord opened
[2024.12.02-12.41.40:348][ 0]LogMemory: Physical Memory: 32866.87 MB used, 98131.39 MB free, 130998.27 MB total
[2024.12.02-12.41.40:348][ 0]LogMemory: Virtual Memory: 44358.75 MB used, 94831.52 MB free, 139190.27 MB total

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windows without anything opened should be around 2.5/3 gig

plucky delta
spark juniper
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with 128 gig of ram windows caches a lot

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so it's easy to notice

plucky delta
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I have just checked my PC 💀

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I really need to get back on working with unreal, been tangled in Swarm engine project for a while now.

spark juniper
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The cached memory is a good thing. WIndows is making use of what would be otherwise memory being useless

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It's freed whenever a program requires it

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But i had to download a program to manually free it.

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As i created a Launcher/Downloader for the cRPG mod on bannrlord.

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And the hashing of the pak files that took 30 seconds , took only 0.8 second the second time

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Because windows would cache the whole pak files

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So this can be very misleading when trying to benchmark IO