#Guard Patrols

7 messages · Page 1 of 1 (latest)

short nacelle
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Can we exclude fast travel signposts from the guards routes? They aren't used by NPCs or attacked by roaming bands of bandits.. I also can't fast travel a party using them. So it makes no sense to see one guard randomly walking across the map alone to patrol a random sign post I placed so I can get peat faster.

pulsar plume
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I ended up assigning all my signs to its own outposts for this exact reason.

lost cape
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Yeah, I ended up making lone signpost settlements. When it's announced bandits will raid the signpost settlement, I move the signpost into a new fake signpost settlement. Raid never happens 😄

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Or, if it does, it's close enough to a NPC village, that the guards there kill the bandits

pulsar plume
cold karma
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Bell tower's as fast travel point's is a very good idea, +1 here

tough summit
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It's not only signposts. Traps are also counted towards patrol and i have them quite far from my village. On the other hand I didn't noticed my guards going to signposts so maybe it's connected to something else then just having them within the village