FOOD being stackable in inventory and storages, when its the same type allow maybe 10, 20 or 50 per stack plz.Bronze ore and iron ore and their rock and ingots has no filter selection in the storage menu or probably in all filters when filtering items.
QUEST PEOPLE - i was questing and when rescuing the people captured that's part of that rebellion group good people. you are questing and you accomplish a mission basically. that should be an option to get those people to join you or let em go back to where they came, without having to pay for them. when you don't have the reknown to get those people right then. i couldn't get the option to get that guy again once he went back to that town. if you save em you have one time to get em they should be a freebie. a reward for doing that. not oh hey hold on a sec let me go kill another 3 camps so i can ask you to join us after saving you.. don't make sense. My opinion. the cost of reknown doubling each time is ridiculous to purchase people , its one thing to have a set cost on each person based on skill level if they are 0-1 300 2-4 -800- 5-7 1500 8-10 2000 or divided per level a set cost even if the cost are higher than what i set example wise. if you buy cheap people you have to level them up yourself till they reach 10 then more training to an apprentice level or a expert level each person can be trained , so a beggar is the bottom of the barrel no training at all , if you pay for the highest person they are already a apprentice or expert already they have special skills that even the ones you train up don't have to give incentive for the higher ones.. everything else on how the followers is good. except when you set them on guard, they just immediately start roaming the map outside of your town area and if the bandits roam in and go through your town, it doesnt trigger your people to team up and go help there comrades, the guards if not in range dont, guards need to be in your town watching guard and outside
#FEEDBACK FEATURE SUGGESTIONS
3 messages · Page 1 of 1 (latest)
i will continue in this comment , if the guard selection had a selection to select certain ones to guard inside and certain ones to guard outside maybe ok but when one person is attack all members of that town city outpost should come to help. workers or guards but guards should be the front and the ones to attack first when a threat approaches,
the reason on the issue with the cost of reknown on the people is i have wiped out the whole map except the last several big bandit camps and the brigands, and i had 20+ people and the camps over ran us, but to get more people, i would have to kill tons and tons and tons of bandits or to get one more then again again again for a while before i could reach a good number plus being able to put a good number of people in the multiple cities you would build to be able to protect themselves you have to have enough people to be workers enough people to be guards to watch over the town each town. if that reknown keeps doubling or almost doubling to get people it would be impossible to get enough people.