#Suggestion: Placing buildings shouldn't *permanently* delete resource spawns.

6 messages · Page 1 of 1 (latest)

mighty vortex
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Summary:

  • Placing buildings shouldn't permanently remove resource spawns from the ground.

  • After removing a building, resource spawns should grow back/spawn back in after a few weeks or years.

  • The problem isn't the radius of the deleted resources, the problem is the permanent removal of these resource spawns.

  • I am talking about 'minor' resources like Mushrooms, Berries, Driftwood, Flax, Hemp, loose rocks and ore. I am not talking about entire Ore Veins or removed tree stumps.
    Because depletion of entire Ore Veins is covered by the T3 'Pit' building, and tree regrowth is covered by the tree seeding building.

  • The removal of tree stumps is an active choice by the player, opposed to the permanent deletion of resource spawns which is a byproduct of how the build system functions.

  • The permanent removal of resource spawns could be argued as an 'incentive' for players to utilize the farming mechanic. However i disagree, farming is already incentivized by it's very existence as a game mechanic, with its close ties to NPC skills and the comfort of a steady supply of desired resources.
    Nobody is going to ignore the farming mechanics because a few resource spawns might lie dormant under one of their buildings.

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Why:

  • Because right now, with resource spawns being permanently removed, building structures becomes a choice between aestetics, optimal placement, and the comfort of having a few resource spawns nearby.

  • If you realize you placed a building in the wrong spot, didn't get the rotation right, or if you simply wish to optimize efficiency and place down a building elsewhere. It will inadvertently lead to the permanent removal of another resource spawn. And another, and another.

  • As your village grows, as you continually improve villager efficiency with building placements, more are more resources are going to be permanently removed from the map.

  • This means that learning how the games resource system functions, experimenting, effectivizing and improving your village aesteticly is effectively punished.

  • The abundance of resources isn't an issue, there's resources everywhere. But having to run across three football fields to grab a few flax if you want to craft something yourself is an annoyance...

  • This annoyance is especially noticable when it comes to berry bushes and mushrooms, since those can't be farmed (as of yet). You might realize it would be handy to have a few of them quick snacks you might need for your hungry companions growing nearby.... But alas, early in your game you accidentally placed a building there, which has since been removed. And there's no going back.

  • If you moved your base to somewhere else, and return years later... You will be greeted with a barren field of grass, devoid of most, if not all, natrually spawning resources.

It's not visually appealing.
That area of the map has been permanently scarred by your doing.
It doesn't make you reminiss about your humble beginnings, there is only regret.
It's not nice.

I can't see any reason why permanent removal of resources when placing a building has to be a thing in this game.

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Prior to posting this in feedback, the topic was discussed here:

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Regardless if you agree, disagree, or if you want to post constructive, or destructive, feedback participation is greatly appreciated!

nova solar
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not really on the topic

Trees can be restored. But the forester plants them in a large radius from buildings, so I can't decorate the village. First, I will have to destroy the building and wait for the villager to plant a tree, and then rebuild the building. It would be great if we could plant/build trees ourselves as decorations.

mighty vortex
wheat geyser
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I'm not sure why, but for me, in the preview and in co-op (I haven't tried placing buildings on resource zones in solo), I haven't had any issues. We placed buildings on resource spots, and once they were removed, the resources respawned as long as there were no other buildings nearby blocking the respawn.