Summary:
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Placing buildings shouldn't permanently remove resource spawns from the ground.
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After removing a building, resource spawns should grow back/spawn back in after a few weeks or years.
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The problem isn't the radius of the deleted resources, the problem is the permanent removal of these resource spawns.
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I am talking about 'minor' resources like Mushrooms, Berries, Driftwood, Flax, Hemp, loose rocks and ore. I am not talking about entire Ore Veins or removed tree stumps.
Because depletion of entire Ore Veins is covered by the T3 'Pit' building, and tree regrowth is covered by the tree seeding building. -
The removal of tree stumps is an active choice by the player, opposed to the permanent deletion of resource spawns which is a byproduct of how the build system functions.
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The permanent removal of resource spawns could be argued as an 'incentive' for players to utilize the farming mechanic. However i disagree, farming is already incentivized by it's very existence as a game mechanic, with its close ties to NPC skills and the comfort of a steady supply of desired resources.
Nobody is going to ignore the farming mechanics because a few resource spawns might lie dormant under one of their buildings.