#Fence snapping and conforming to terrain

1 messages · Page 1 of 1 (latest)

astral bluff
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Building fences is quite problematic as you have to manually align each segment, it would be nice if they would snap to connect properly to each other.

Also fences should conform to slopes so they are not half buried when going uphill.

shy lynx
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A big plus on on this one.

signal beacon
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Upvote!

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If confirming to slopes is not possible, then at least extend the model further into the ground to avoid floating ends of fence on slope.

tiny citrus
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Big up

last summit
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one thing i wanna add here, size of fence is huge should be 1/3 of current size.

i was tryna control traffic, where should my villagers walk. some of them were getting stuck in little allay. i wanted to close it, couldn't cuz of size.

also it would be cool if they could be built like wall to wall. its ok if they collide with another building.

scarlet palm
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What would make this better is if you build by posts (or points). The system would then build the fence in between the two placed points. Kind of like a pathing system. You could place multiple points to shape the fence outline which the longer and more points you have, the higher the resource need to build.