#Mechanic designed to raise the NPC skill cap

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inner bronze
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This topic brought up in elders stuff but since I can't post there, I'll post my ideas here. I'll try to structure the message as much as I can but it still can be a rather long read because I believe this feature should be more than "pay gold/resources" to simply up the cap and requires more elaborate approach.

Key rules:

  1. Cap can only be increased for villagers who reached maximum in a given skill
  2. Work and combat skill caps are increased in different ways
  3. Skill cap is increased by +1. Never +2 or higher increases

Increasing work skill caps
Trivia: you send your villager to train under the guidance of villager master craftsman (master farmer, master weaver, etc.) to another villager
Mechanics:

  1. Can send only to villages with friendly rep or higher
  2. Villager will stay a set number of days in that village before he comes back. For example it could be roundUp(new_skill_cap/2) days
  3. One master craftsman can train only one villager at a time
  4. Sending villager costs you: fame + gold (can be provide in form of resources like normal trading) + bellwright coins (optionally maybe)
  5. The cost scales up with new_skill_cap and scales down with reputation in village
  6. You can recall villager that is undergoing training any moment but: a) training cost will not be refunded and b) you will loose some village reputation

(character limit reached, will post continuation in comment)

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Increasing combat skill caps
Trivia: various guilds (warriors guild, thieves guild, fisherman guild, etc.) can offer intense training course to your villagers to increase their combat skill caps
Mechanics:

  1. A number of guilds are introduced to the game as "world entities" that don't necessarily have camps on the actual map
  2. Player has reputation with each guild (akin to villages)
  3. Player can interact with guilds either via new UI panel or maybe new building
  4. Guilds will have "quests" available that will reward with any of: fame, gold, reputation bellwrigth coins if successful and can penalize with any of: fame, reputation if failed
  5. Quests are refreshed on some intervals o you can't really plan for a certain quest many days upfront
  6. Different guilds offer different kinds of quests but they are focused around the village and villagers and not around player. Some possible examples are:
    6.1 Merchant guild asks you to provide 50 meat stews and 20 planks in 48 hours. "Providing" means these items are brought to a guild interaction (guild embassy?) in your village. In case of success you get +100 guild rep, 100 gold and 5 bellwright coins. In case of failure you loose 50 guild reputation and 50 fame
    6.2 Warrior guild asks for 2 villagers to fight off bandit threat. Chance of success is based on combined strength + 1h weapons skills + equipment. To do this quest your villagers will be gone for 1 day. In case of success you get +100 guild rep, +100 fame and 5 bellwrigth coins. In case of failure you loose 50 guild reputation, 50 fame and 50 reputation from the settlement that was initial client of the warriors guild
  7. As reputation grows more difficult and rewarding quests will become available
  8. At max rep the guild will offer skill cap increase services that will cost you gold + fame + bellwright coins. The costs are higher than work skill caps but training is faster
  9. You can recall training villagers any moment with no refund and no reputation penalty