#Local Storage for camps etc.

10 messages · Page 1 of 1 (latest)

heavy beacon
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hello together, it would be great, if the buildings have own local storage, with option to limit amount each item.
After central storage houses limit passed and local storage full, they will stop working on that stations.

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so hope that this will allow infinite work in stations/camps unless own storage in this is full and not driven by storage buildings...

zinc pond
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for building likes logging camp, mining camps, etc... i think local storage limit would be performaning better then global storage limits... especially if you have multiple camps running....

fossil furnace
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Is this not what the outpost mechanic is used for?

zinc pond
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mh... yeah... might work that way, too... but technically i think outpost rather cut down the travel time of your worked, at the expense of a fixed delivery date....

fossil furnace
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I use the outpost mechanic to ‘hide’ storage in the settlement, the same mechanic can be to used to isolate jobs within the settlement. Like you say at the expense of delivery

zinc pond
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oh, thats a nice workaround to keep villagers hand out of my personal weapon rack

spiral thunder
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control of the local storage would be nice. It's frustrating that all axes (including those that can't be used to fell trees) get stored in the logging camp and I never managed to set pickaxe delivery to my copper outpost because they were crafted and sent to the tin mining camp. At least this happens in my game.

zinc pond