#Feedback Day 101

17 messages · Page 1 of 1 (latest)

dusty pebble
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Currently on day 101 in game, as much as I have enjoyed this game so far there are some things that have made my brain twitch ever so slightly. So here is a comprehensive list with possible fixes or alterations to help with the issues I have and I have noticed others players mention in chats.

  • Construction after Tier 1 requires a hammer and A LOT of time to hammer each spot especially when playing solo.
    Possible adjustment for this could be lower the number of spots by at least half for construction OR have a singular spot to construct in for a set amount of time.

  • Trees not growing back Herbs and small trees grow back independently but large trees do not, with how the Logging camp, Logger hut works trees should be able to be grown back or drop some sort of seeds to grow them back otherwise you could deforest an entire area like I have and takes away the beauty of the game itself. Relocating the logging camp or hut is just asinine as it takes a awhile to relocate.

  • Cooking the Smoker and campfire needs to have a priority que like everything else otherwise your settlers will just smoke everything from what I have seen the smoker in the Tier 3 build for the Inn doesn't have one either.

  • ** Raids and Reclamation parties** Rec parties in my opinion occur too frequently currently happening every 5 or 6 days in my play (solo) I believe. Raids themself have been adjusted and seem to be much better. The armor and weapons these Rec Parties have is ridiculous I was using the short sword fighting one and i smacked them a good 10 times and got shot with an arrow with an arrow and had a sliver of health left mind you I had a TON of health i had fine stew, spiced stew and spiced meat stew in me at the time. with 15/16 Vs 7 I should not be losing when I have my people geared to the heavens.

  • ** Priorities** this needs much more clarification especially in game. Is it 1-9 or 9-1 You can kind of figure it out but its still not very clear.

  • Villagers Villagers are getting stuck randomly and standing around for hours, I had one that got stuck halfway across the map near a bridge and I couldn't get him to follow or move and it cost me not refunded renown to release him. Could we please for the love of the realm increase movement speed when following in an army, I intentionally do not teleport when I have an army just because I know they don't teleport with you and they still take FOREVER to catch up after running for a minute.

This is all for now that I can think of will add more if I remember or encounter any other issues that could use adjustment.

torpid ice
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I think they should only do priority on the villager, not on building, i'm sure it work like a spagetti and it do a bug.
We should only get priority on villager and also get a possibility to set the villager on a work

upper rose
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We need building priorities, removing them would be hell. If we have 6 crafting buildings we want to be able to tell them which building to prioritise crafting

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1-9 priority is quite the standard amongst management games.

As for building in t2 villagers are supposed to do the building and multiple villagers with hammers can erect a building infinitely faster than the player. This is the intended feature and players shouldn’t be hammering on any buildings unless they REALLY want to

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Definitely agree with the campfire/smoker, these things are a total pain in the ass and I just disable access to them and manually add items to cook/smoke. (Even if the building is denied they’ll still collect cooked/smoked items)

dusty pebble
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We def need an Official wiki too would be stupendous

carmine depot
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Most important point is the trees logging camp Situation.. now on to building my 4th outpost which is absolutely unsatisfiying..

ionic dome
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agreed on the Op reclamation parties. their too strong had 16 ppl attack seven took out 4 n they took out all 16 I was the last one standing and had to finished the two last Brigands with a bow n headshots

twin lark
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I think the reclamation parties are fine as they are. Just wall of the bridge which they cross.. and get them solo

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With villagers and T1 equipment it's no use.. think aboit when you have t3 equipment.. they wont be an issue any longer.. if they make them esier.. than there would be no challenge later on in te game

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Late game, it's completely doable.. they should even make them harder as you progress

untold phoenix
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"Reclamation parties are fine, just abuse the AI"? What?
Thats 100% a double no.
Bridges should have a small "no building" area and NPCs should be able to climb over fences etc or being able to destroy fences.
Like, its a fence. One swing with a 2h axe or hammer should destroy it.

Building fences arround the brigands and bandit camps and be like "GaMe tOo eAsY!!" feels like "I play with cheats, like godmode and no stamina use. Game is not fun"

scenic spruce
dusty pebble
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make the hover over more useful and actually tell what is what like what skill increases smelting or what skills effect what

patent ore
south summit
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The reclamation parties are fine! IMO they should be much harder, in late game they just a nuance really, early game you have to compremise taking them on which is nice since your village is an upstart, but once you get to late game its not fun bullying them

viscid niche