#Don't preview future plans/updates

3 messages · Page 1 of 1 (latest)

elder dock
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I saw the recent post on Steam, so I'm going to drop my own two cents here.

Bellwright is already successful. Sure, there are issues and things people want (and don't want), but plenty of people are playing and enjoying the game right now.

These days, everything is built around hype, and it's impossible to deliver on all the promises, especially when players imagine more than you say, leaving disappointment inevitable. Bellwright isn't a competitive game where people need a ton of heads-up to prepare and figure out the meta.

The worst example of overhyping is probably Star Citizen, which has been pushing dates and changing promises for ten years. A lot of Early Access and Kickstarter projects have the same problem. Players spend all their energy hyped for something they can't even play yet, focusing more on what's not in the game than what's available now.

On the flip side, total silence is also a mistake. Even Helldivers 2, which did a good job overall, messed up big time by sneaking in a major change that required PSN account linking, causing a huge rift with players.

We just need some general dates to look forward to and at most the theme of an upcoming update if it's a major one.

I'd also suggest avoiding open betas since Bellwright is already Early Access. People will probably just try to play the even more unstable version and complain when things go wrong. (Lethal company had this issue for a bit, but then pivoted to modding)

I could rant all day about the state of early access games, but I think this gets most of what I want to say across, great job so far and I hope the dev team can keep working with a smile as everyone moves forward 🙂

terse breach
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I agreee with this but i would add to keep things short range peaks not a year out and also not to promise anything that isn't already built tested and ready for implement. Many times I've seen developpers promise something on a sneak peak and constantly get delayed and never makes it into the game which tends to upset people. So just avoid promising anything all together.

solemn robin
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I think communication on short term things is acceptable tbh, but I'm talking priorities on bug fixes and things that are 100% coming. EA can be quite stressful when important things are missing, I think it can help the community if you state things like

"Yeh we know X is a problem and it's a priority" but I don't think it matters if you're updating daily because it'll just get lost. I'd wait until the updates move to 1-2 weeks.

As for features, if you want to build a bit of hype, mention things that you've already put a lot of work into and know will be coming up, features that just need cleaning up and such.

This way, I think people can have something to look forward to, while not locking yourself too hard into commitments and potentially upsetting people