#Feedback

5 messages · Page 1 of 1 (latest)

crisp tinsel
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The decision to write a review for me personally is more important than spending money on the game. There are always thoughts like: there are thousands of players, your opinion will be lost, or - yes development has already made a decent amount of money and now they will not try harder and all that kind of stuff. So for me personally, putting effort into writing this review is worth more than the money spent.

The game is gorgeous. The idea is awesome. You guys are just great. Well and of course a bunch of bugs:) I bought manor Lords and your project a couple days apart, and you are vastly outpacing them. I spent a couple hours there, in your game every night since the purchase, and also convinced a friend to buy.

Next will be my review (whining), but it will be solely from a great love for the project 🙂

  1. The most important thing. I like everyone dreams and imagine what can be additions and future content, but I think the most important thing to bring to perfection what is now. And what we have now is not always clear. I often wonder - is it a bug or a feature? What did the creators have in mind? Is this how it should be or not? The simplest and most important solution I see is this : answer tons of questions about the game in your codex, which you already have. But it's empty in essence.
    What I like about this solution is that it doesn't have to be that complicated for you. You don't have to program anything or do anything else. Just write the text.
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What I mean:
The very first issue with the lumberjack when I first built it. Chopping logs, that makes sense. But the branches? How does he collect them? If you give him a shovel, does he dig stumps? Is it worth it to dig stumps, maybe more trees will grow? Does it cut down young trees? Or does it only gather branches from the ground? Should I cut down young trees? Will they grow into new trees? And if they do, how soon? And if I cut down all the trees on the ground, will the branches perk up? What's its working radius? Will I be able to cut everything down now and then plant the trees the way I like?
A lot of questions that can be answered by spending really not one game day. And for example, if you have the idea that the player has to figure it all out by himself, it's not completely true. There's enough to think about in the game, and I'm not just talking about this particular example. For example, when initially planning the location of the base, it would be very convenient to already have the answers to the questions above.
And the solution seems to me very simple. Here you have a code. Here I open the trees:
Trees. Can only grow from stumps. Generate branches in the neighborhood. Can be planted from seed.

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Here I discover lumberjacks :
A laborer cuts down trees in the neighborhood and collects branches from the ground, if provided with an axe. If provided with a shovel, digs stumps. Does not cut down young trees.
No programming or great complexity. Saves a lot of time and questions and is much more enjoyable to play. The answers are given as an example, because even playing non-stop for the last few days I don't know the real answers to these questions.
And so you should ideally solve everything, for example, I have a ton of questions on wild animals. Should we keep a few to breed? Do they migrate indefinitely or can they all be killed? And so on.
Same thing with extra bases. How it works. Does a resident have to be fed to ship? Will he walk every day? Is there a limit on the number of dispatches? And so on.
A simple text in the codex would solve all these problems.

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  1. optimization is bad. My friend and I have quite powerful machines, but there are lags on high settings.

  2. Graphics. Good, but no more. Mediaeval Dynasty in general is not a competitor for you, but it looks much prettier. And what kind of winters there are just a sight to behold. It's a matter of taste perhaps, but such a wow effect as there I do not have.

  3. very cool that locations are alive. There are bandits, there are wolves, all that. But they could be much more interestingly alive. Stranstalking merchants, random fights, and stuff like that. But the most important thing is that unfortunately the locations are getting empty. I understand the idea of moving the player further down the map, but this is a point I dislike extremely. I spent a lot of effort and effort on a beautiful starting town, but it ceases to harmonize with time in this location.
    There are no bandits in the neighborhood anymore. All the animals I've killed, except for a couple rabbits occasionally. Trees are a sore subject, they are not in the neighborhood now. And I wanted a cozy village in the woods.
    I ended up building a nice little village that stands in an empty field with nothing and no one around. And it stands alone in the wasteland.
    Obviously, I have to move on, but it's even a little sad to return to my main village.

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  1. About individual bugs there is no point in writing, just to clarify that I hope you are just working on them, because there are enough of them.
    Bring to perfection what you already have, and it will be a top project.
    A couple of personal wishes for the future:

  2. Co-op saves. Make them cloud-based, it's all clear here. So that a friend can play without me and vice versa. It would be interesting if there was an option to create a game without shared gold and reputation. Could build independently, consider mmorpg local.

  3. Replayability. I would play it again with great pleasure, but again to go through these quests understandably no desire. Make a randomly generated map, with everything that is now, but without quests. Add it to the game as a paid addition, and I will buy without hesitation and for 100 bucks. But of course, when the project will be finalized, as I wrote above.

As a bottom line I'll say it again. I see and hope this project as a game, which I will play not a week, not a month but many years, if it will be so developed. I thank you for the work you have already done, I wish you all the best and hope to be heard.