#Asking directly for Solution of memory usage

12 messages ยท Page 1 of 1 (latest)

full rock
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I want to ask the development area for some responsebilities of memory usage, cause want to help, break down the high usage:

https://www.youtube.com/watch?v=JWDnTDi_aLY

This is how to find what is using the most memory (RAM) in your games and how to fix it to reduce lag.

Get access to the project files and more on my Patreon: https://www.patreon.com/MattAspland

Check Out My Game Studio: https://www.copagaming.co.uk/

#UE5 #UnrealEngine5 #UE5Tutorial
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โ–ถ Play video
static wing
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This isnt a UE5 game

full rock
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it's the idea of ue 5 checking the casts with replaceable interface calls like to the player BP etc ๐Ÿ™‚

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with the size map view, they are able to see which ones uses many ram and can be optimized, that's all ๐Ÿ™‚

static wing
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ahhh gotcha

full rock
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like cast from an item directly to the character or npc, can be replaced with interfaces to reduce memory usage etc ๐Ÿ™‚

meager remnant
full rock
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u see ๐Ÿ™‚ but i found that solution to memory leaking from BP's refrenced to player/npc/other BP's without interfaces ๐Ÿ˜‰

static wing
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Interesting lol... it should be prettier than it is then hah

full rock
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yes, cause the interfaces should be "linked" to the need referenced bp and message call from it to player for example ๐Ÿ™‚

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such BP_Item with cast to Player BP has actual for example 110.70 MB...
On this way u can save for BP_Item over 100 mb and that slow down the Memory usage xD

meager remnant