#PC - YARG Crashes when trying to scan songs folder

8 messages ยท Page 1 of 1 (latest)

uneven lagoon
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Title is self explanatory. I play on a windows PC and have a folder with about 2,100 songs in it. Scan will get anywhere from 1,200 to 1,900 before the client crashes.
Any ideas?

Edit: Updated to v0.14.0
Last played on patch V0.13.0

karmic halo
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Can you share your logs

unique stormBOT
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๐Ÿ“„ How to find your YARG save/log data

You can find most of YARG's save and log data here:

  • Windows: C:\Users\<you>\AppData\LocalLow\YARC\YARG
  • Mac: ~/Library/Application Support/YARC/YARG
  • Linux: ~/.config/unity3d/YARC/YARG/release

Specifically important files:

  • Persistent data (includes scores, profiles, replays, etc.)
  • Logs (Contain debug information, useful for developers when diagnosing bugs or issues)
  • badsongs.txt (Lists songs that can't be scanned into YARG)
uneven lagoon
karmic halo
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My guess is you have a .sng file that has incorrect data which causes the read to crash

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0x00007FF9388EDECC (mono-2.0-bdwgc) mono_breakpoint_clean_code
0x00000291DCEA8698 (Mono JIT Code) (wrapper managed-to-native) System.Buffer:InternalMemcpy (byte*,byte*,int)
0x00000291DCEA68A3 (Mono JIT Code) System.Buffer:Memcpy (byte*,byte*,int)
0x00000291DCEA8603 (Mono JIT Code) string:memcpy (byte*,byte*,int)
0x00000291DA7EABCB (Mono JIT Code) YARG.Core.IO.SngFileStream:Read (byte[],int,int)
0x00000293FF4E426F (Mono JIT Code) System.IO.Stream:Read (System.Span`1<byte>)
0x00000291DA7EAA0F (Mono JIT Code) YARG.Audio.BASS.BassStreamProcedures:<.ctor>b__3_2 (intptr,int,intptr)
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here's something you can try, though its kind of annoying. Take your songs folder, split it in half into two folders of songs, try scanning each folder separately and see which half crashes

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if one half works, that would at least give us stronger evidence that there's a song causing the issue, and its in the other half