#PC - YARG Crashes when trying to scan songs folder
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Can you share your logs
๐ How to find your YARG save/log data
You can find most of YARG's save and log data here:
- Windows:
C:\Users\<you>\AppData\LocalLow\YARC\YARG - Mac:
~/Library/Application Support/YARC/YARG - Linux:
~/.config/unity3d/YARC/YARG/release
Specifically important files:
- Persistent data (includes scores, profiles, replays, etc.)
- Logs (Contain debug information, useful for developers when diagnosing bugs or issues)
- badsongs.txt (Lists songs that can't be scanned into YARG)
@karmic halo sorry for the late reply. was out most of the day til now
My guess is you have a .sng file that has incorrect data which causes the read to crash
0x00007FF9388EDECC (mono-2.0-bdwgc) mono_breakpoint_clean_code
0x00000291DCEA8698 (Mono JIT Code) (wrapper managed-to-native) System.Buffer:InternalMemcpy (byte*,byte*,int)
0x00000291DCEA68A3 (Mono JIT Code) System.Buffer:Memcpy (byte*,byte*,int)
0x00000291DCEA8603 (Mono JIT Code) string:memcpy (byte*,byte*,int)
0x00000291DA7EABCB (Mono JIT Code) YARG.Core.IO.SngFileStream:Read (byte[],int,int)
0x00000293FF4E426F (Mono JIT Code) System.IO.Stream:Read (System.Span`1<byte>)
0x00000291DA7EAA0F (Mono JIT Code) YARG.Audio.BASS.BassStreamProcedures:<.ctor>b__3_2 (intptr,int,intptr)
here's something you can try, though its kind of annoying. Take your songs folder, split it in half into two folders of songs, try scanning each folder separately and see which half crashes
if one half works, that would at least give us stronger evidence that there's a song causing the issue, and its in the other half