#FSR3 antialiasing is broken with any venue resolution other than native

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worn peak
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This was probably broken ever since venue post processing was implemented

worn peak
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Well, even at native it does not look like it's working correctly eeither

nova crypt
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Not totally surprised since venues are manually rendered to a texture so they can be correctly FPS limited

worn peak
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That's not the issue. The scaling part was because how scaling moved into venue renderer. Fsr wants to handle that itself for upscaling to look better. And I think somewhere along the way it lost motion vectors access, etc.