#FSR3 antialiasing is broken with any venue resolution other than native
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Well, even at native it does not look like it's working correctly eeither
Not totally surprised since venues are manually rendered to a texture so they can be correctly FPS limited
That's not the issue. The scaling part was because how scaling moved into venue renderer. Fsr wants to handle that itself for upscaling to look better. And I think somewhere along the way it lost motion vectors access, etc.