#Song updates mix the crowd track into the backing track

70 messages · Page 1 of 1 (latest)

twilit canopy
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Updates to a song's dta that include adding a keys track seem to merge the crowd track into the backing track for some reason. Was wondering if anyone knows why that is

next stone
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I think it's because it sets the backing track as the keys stem, and then only unassigned stem, the crowd stem, is left to be set as the backing track

In CONs, backing tracks and crowd stems aren't defined whereas instruments are

twilit canopy
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What do you mean by defined? The con's dta does have the crowd stem's channels specified, or is that not what you mean?

next stone
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I thought it only defined the instrument stems based on what I've seen in them

twilit canopy
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No, crowd is there as well. I'm going to test something when I get home. Because only the con dta has the crowd channel info, so maybe the update dta also needs it?

next stone
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Maybe

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If that works, might be worth flagging it up to the RB3DX people, as I believe they maintain songs_updates

twilit canopy
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Yeah, that's what I was thinking. If not though then I guess it's a yarg issue?

next stone
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Yeah

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Suppose a way to test could be loading songs_updates into vanilla rb3 on a modded 360 or converting it into a .PKG for rpcs3

twilit canopy
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They say that the update files work in rb3, so they assume it's a yarg issue.

next stone
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I have vanilla RB3 on RPCS3, I'll test at some point

twilit canopy
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Ok when I tried inserting the crowd stuff into the update dta it broke the entire thing and none of the updates worked. To be fair though, I know nothing about dta or how to do it

next stone
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How did you do it? What was that area like before and after your modifications?

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I assume you went to a part that looks like this:

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See "tracks"

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Did you add like (crowd (15 16)) or something

twilit canopy
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That's pretty much what I did, yeah lmao

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I am not a good ambassador for this issue lol

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For all I know I only put it in the wrong spot, idk

next stone
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Did you put it directly below the keys line?

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Oh also modifying songs_updates required you to scan twice for some reason

twilit canopy
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I put it above the (extra_authoring disc_update) line, as that seemed to be where it was in the con

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maybe I'll try scanning twice

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okay scanning twice actually worked and the crowd track was absent from the backing

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messed up the keys difficulty, but still

next stone
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Okay we're cooking

twilit canopy
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Another thing worth noting is that it completely eradicates the crowd track lol

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Like it isn't even audible in the crowd stem

next stone
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Oof

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Do you have any software (that can't be named here) that lets you modify CONs and extract DTAs?

twilit canopy
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yeah

next stone
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Could you rip one with a crowd stem and share that section here so I can get a refresher

twilit canopy
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like, a screenshot of the tracks section?

next stone
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Yeah in notepad, like how I did above

twilit canopy
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yeah, one moment

next stone
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Hmm

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And when you edited songs_updates, did you add it as crowd_channels or as crowd?

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I really think we're cooking here

twilit canopy
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crowd_channels

next stone
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Hmm

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Yeah I think we have our bug report right here

twilit canopy
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What do you think?

next stone
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I reckon a post in #1139681226907734201 summarising what we've found, along with screenshots and screen recordings of all scenarios you've tested

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Maybe also confirmation that it works fine in RB3

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I think what's happening is when YARG processes the "tracks" section, it forgets about "crowd_channels"

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Then it isn't redefined so it doesn't exist anymore

twilit canopy
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so you think it's an issue on yarg's side, not the pack?

next stone
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Potentially

next stone
twilit canopy
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It's my understanding that these are the updates used in rb3dx, so I would assume so as I've never had this problem there

next stone
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3dx may have special fixes in place for this, I only have vanilla RB3 so I will test on that at some point tomorrow

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If the issue doesn't occur on vanilla RB3 then it's 100% a yarg issue

twilit canopy
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Here's where the conversation started in mhx

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They mentioned that rb3 doesn't require the crowd track to be redefined, that it pulls it from the original song dta

next stone
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Re-posting conversation here in case a dev looking at this isn't in the server

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Well that confirms it

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If the RB3dx Devs don't even know about this, then it is a yarg problem

twilit canopy
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interesting. So I guess I'll open a bug report on it then

next stone
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Brill, thanks

twilit canopy
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honestly not even sure what to call it though. Like what is the issue? That yarg isn't reading the crowd channels?

next stone
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Songs_updates adding keys tracks causes crowd_channels to not apply

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Then the bug report could be summarised to something like "when 'Tracks' is redefined in songs_updates.dta without ''crowd_channels', the original 'crowd_channels' from the original DTA no-longer applies"

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Then maybe link to this post

twilit canopy
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ok there. Me trying to accurately convey what's going on here is like me trying to find an exit in a pitch black room. Confused, clumsy, and no idea if I'm heading in the right direction

next stone
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It's all good

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I work in IT support and I see my fair share of horrible tickets, what you typed up is pretty good