#4-Part Harmonies

19 messages · Page 1 of 1 (latest)

rich radish
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Adding a fourth vocal lane for Vocal Quartets or Choral songs
Thanks to YARG i've started charting once again, especially vocals/harmonies and many times came across the need of a fourth vocal part and ended up reducing it to a 3-part harm but it feels quite messy
Hope this can be added to the roadmap further down the line !

regal yoke
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i'd love to see this work out, but one thing that needs to be considered is the problem of color assignments and overlap readability

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there needs to be a clear visual for every possible combination of overlapping parts - and that goes up exponentially with each additional harmony part

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once we have proper flexible harmony support with rollbacks and all that, i'm also not sure what the computational complexity of that looks like, and whether it starts to get intractible with more parts

rich radish
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Have two tracks
One for the " Lead vocalist " and make it green
And one for the harmonies keeping the three colors ( blue, yellow, orange ) that way you can clearly differentiate everything

I know there are songs where two singers share the lead vocals harmonizing while other two o more voices are in the background as a choir, in which case you should be able to switch between the two modes

1 Lead (G) + 3 Harmonies (B,Y,O)
2 Leads (B,Y) + 2 Harmonies (G,O)

Maybe it will take to much space from the screen if you are playing with a full band

But maybe if you put a timer in between phrases so it hides or turn invisible the tracks to clear more room in the meantime ¿?

1 Lead vocal 3 Harms could make the Lead vocal track slightly smaller ¿?

regal yoke
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there's certainly some potential for something like that, but just be cognizant of the fact that that means much more work than just "support HARM4"

rich radish
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Coding ain't easy, i'm fully aware of it !
And i know it isnt a high priority thing now but im hopeful that in the future it might be considered

tribal beacon
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the coding isn't the hard part, theoretically our current code could handle infinite harmony parts (even if not ideally)

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it's the visual design

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because we show each harmony part's lyrics individually, we have less room to work with than if they were all combined

rich radish
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I've tried to make a visual representation, still feel that it would take a big portion of the screen but is a lot more clear than having 4 parts on a single track

elfin glade
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that looks..... very cramped....

rich radish
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I'm no UI dev and it shows lol

Just made those two images keeping in mind the instruments lanes so it won't shrink them that much

But there's always the option of making a " karaoke mode " and have each harmony on a separate track instead of every lane together without instruments

Coming from a " Party / Casual " game perspective, not everyone can play on expert but most people can or are more inclined to sing

I guess it could even work as a versus mode

Thanks for taking the time reading !

regal yoke
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my main issue with it is that harmony singers will want to see how their part relates to the lead

edgy sonnet
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I mean, part of why this looks so cramped is the fact that all of the parts are separated; HARM2 and HARM3 don't deviate so often, and in the official games, they're combined into one track, and it looks significantly cleaner. Same thing for the duplicate SP multiplier meters and bars

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I don't know if there's any really good looking solution to wanting to have more than tow different ongoing text tracks at once, as shown above

regal yoke
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as far as lyric line screen space, we can probably improve the average case with some kind of intelligent system that only splits out lyric lines when necessary, but of course we'd still need to be able to handle the worst case of all four vocalists singing different things at the same time

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with four lyric lines, rather than stacking all three on top of the track, i'd recommend moving one of them down under the lead (probably HARM3, since it's traditionally the low harmony?)

rich radish
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I've been scraping my brain for a better way but can't find a better method

And remembered that 4 lane drums have " disco flip " events to play hi-hats on the red pad to ease the playability
This could also help with the " Spliting lyrics lines when necessary "

Maybe it should be a case to case scenario where the charters choose between which mode suits better the song

For example this song would benefit from having 1 lead + 3 harms

https://www.youtube.com/watch?v=ZlQLVqQfIbY

The Platters - You'll Never Know - Lyrics

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