#Vocal Range Shifts don't occur until the next lyric
41 messages · Page 1 of 1 (latest)
that shouldn't be the case, there's no direct correlation made between note position and shift position
unless this is an issue with the % lyric marker specifically
for the [range_shift] text event and the range shift MIDI note, the shift happens exactly at the event's position, and will use any length that's specified
do you have a specific song or .mid file that reproduces this issue?
I have been messing around with it in a few charts, but one example I can definitely give is in the RB3 chart of Bohemian Rhapsody. The second shift for Harmonies has this problem, causing a weird visual issue where the notes shrink without moving.
the range shift here? there's nothing that can be done about that, it's just inherently placed like that in the chart
more examples and a video of the problem would be helpful if you're certain there's an issue
Ween saves the day.
hmm
i really don't understand why it would be doing that, range change handling is not tied to notes whatsoever
Lemme go through an improvised list.
- Are the ranges checked before or during the song?
- Is "_nextRangeIndex" the same as "the range of the next set of notes"?
- And is "ranges.count" the same as "the range of the current set of notes"?
_nextRangeIndexis for the next upcoming range shift, yesranges.Countis the total number of range shifts in the song
the index for the current shift isn't tracked, its data is read and prepared once, and it doesn't need to be tracked after that
Okay, a range shift counter. Now since this is a while statement, I'll assume it works like GML does and look at the second statement.
Dumb question, though. Is that a variable attached to an array?
it's a property of the array, sort of like variables but they're actually functions when you go beyond the syntax
and more specifically, it's not an array, it's a List<VocalsRangeShift>, which is a dynamic array
but arrays do still have properties and functions in C#
i need to do some debugging when i get back home
I'll try lookin' at it and bother ya about it when you aren't busy lol. I'm just trying to figure out what ".Time" is for...
it's the time into the song that the shift happens at
which is compared against the current uncalibrated (Real) visual time
something is most likely wrong in the YARG.Core part
it's nothing to do with this code
but first i need to figure out if i have the song in the video lol
i'm not familiar with Ween, what song is it?
Tried and True.
and is it from any of the game setlists?
It is a C3 chart.
alright, i'll have to snag it for debugging
oh nice, it's the only range shift marker in the chart lol
that'll be easy to debug with
You're welcome lol.