I understand it a bit but I don't really understand this part: "if you fail you lose your multiplier, so you can see how much points you have in case you fail".
I understand that they are multiplied afterwards after your sucessfull drift. What happens when you failed your drift? You will get the points but just without the multiplier, right?
My suggestion would be that under/above the Driftcounter are the points already multiplied and show what you will get if you finish your drift sucessfully. I think it is really helpful when you are at the end of an event and are very close to the finishline and you don't know if you will not make it or just barely.
Ofcourse it is just a suggestion but I still it will be helpful if you add this feature. It is because most of the drifting games have a multiplyer like that.
I play on steering wheel and that is why I fail (I know I'm not that good) but with a controller I would make it 100%. Most of the time why I fail, is because my angle is "too high". However I drift without stopping and it looks very good. It is just that I often have a Drifting-Angle of 100°. It is not just in Driftschool but also in Freeroam. Sometimes I also drift "backwards" (about 120°) and I loose my multiplier. This often happens in Entries or in Highspeed-Drifts. Is there a way to make those Drifts count? I think it is very limiting for me because I can't do an extreme entry/drift without loosing my multiplyer. I think that the game only counts it as a successful drift, if the angle is below ~90°. Would it be possible to increase this angle? One other way is that you implement critical speed for drifts. For example when you completly stop you also loose your multiplyer after a short time.
THANK YOU THOUGH FOR THE GAME, I STILL LOVE IT❤️. I just want to help making it better.