#Armor & Weapons

2 messages · Page 1 of 1 (latest)

wild valve
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This is a sweet mod. I love all the new weapons and enemies. The one piece of feedback I have (If the Monstrum mod sticks around) is that it feels a bit disproportionate compared to the other biomes when it comes to drops/crafting mats required.

Between Seal and I, we probably killed just about every Frostmancer on the map since the mod update dropped, and it took us until just last night to get a second trophy to summon the boss. Trophies in general are just hyper rare drops. Which wouldn't be a bad thing but every single new item, all their upgrades, and boss summons require them. If the mod does end up staying, my suggestion would be (If it's even possible) to tweak the trophy drop rates slightly for Ashlands and DN.

Currently, the wiki Therzie provided says that they are a 20% chance. I don't think there's any way this is accurate. For example, the runes are supposedly 4% drop chance. We have nearly full stacks of all of these runes and a total of 8 trophies across the board from all the different mobs. (not including the 2 we used to summon.) - That's with 2 people hardcore farming them.

I don't think a grind is bad, but if it takes a week to farm up the trophies to summon the boss once, it's a bit tedious.

safe lance
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Therzies Mods - Feedback Thread